Top 4 Win-a-Dual w/17-Land Miracles
On May 23, 2026, I played [u][w] Miracles with four copies of {Erode} to a Top 4 finish. {Erode} has provided the means to avoid splashing a third color (typically [r]) and has opened up a bunch of sideboard mappings not previously available to the shell.

{Erode} by Florian Herold
Here's the list I played:
Win-a-Dual Miracles
DECKLIST_START
Instants
4 {Brainstorm} [u]
4 {Swords to Plowshares} [w]
4 {Erode} [w]
2 {March of Otherworldly Light} [w]
4 {Predict} [1][u]
1 {Thwart} [2][u][u]
4 {Force of Will} [3][u][u]
Sorceries
4 {Ponder} [u]
4 {Flow State} [1][u]
4 {Lorien Revealed} [3][u][u]
1 {Witness the Future} [2][u]
1 {Entreat the Angels} [x][x][w][w][w]
1 {Terminus} [4][w][w]
Enchantments
4 {Counterbalance} [u][u]
Planeswalkers
1 {Jace, The Mind Sculptor} [2][u][u]
Lands
4 {Flooded Strand}
4 {Tundra}
4 {Mystic Sanctuary}
3 {Island}
1 {Plains}
1 {Meticulous Archive}
Sideboard
4 {Consign to Memory} [u]
4 {Snapcaster Mage} [1][u]
3 {Hydroblast} [u]
2 {Thraben Charm} [1][w]
1 {Force of Negation} [1][u][u]
1 {Terminus} [4][w][w]
DECKLIST_END
Tournament Report

{Abigale, Eloquent First-Year} by Mark Zug
Round One vs. [u][b] Death's Shadow | Win
My opponent was playing a cool brew that featured {Death's Shadow}, {Moonshadow}, and {Abigale, Eloquent First-Year}.
Typically, {Death's Shadow}'s worst matchup is anything {Swords to Plowshares}, and that was true here. There was a blowout in game two, however, when {Abigale, Eloquent First-Year} entered to turn what was a slow clock into a two-turn kill with {Force of Will} back up.
There was a critical juncture in Game Three, when I was {Brainstorm}-locked and missed two consecutive land drops. My opponent {Extirpate}d my {Swords to Plowshares} to shuffle my library. My following draw step was a land I was desperate for.
While it is unclear whether that timing made the difference in the game, since there was not yet any pressure on the board, it certainly felt like a breath of air I needed to claw back into the game.

{Show and Tell} by Jeff Laubenstein
Round Two vs. [u][b] {Show and Tell} | Win
My opponent was on a blend of [u][b] Tempo and {Show and Tell}. It eschewed the {Wasteland}s and {Dazes} in favor of the combo of {Omniscience}, {Atraxa, Grand Unifier}, and {Emrakul, the Aeons Torn}.
The [w] cards in Miracles are better set up to deal with the [u][b] Tempo threats like {Barrowgoyf}, but less so against {Show and Tell}. My build didn't have sufficient [3]-drops for {Counterbalance} to contend against {Show and Tell}.
Combining decks is where I got my edge. A resolved {Show and Tell} of {Omniscience} converted a {Barrowgoyf} instead of an {Atraxa, Grand Unifier}.
We spoke after the match about what to do in the future against control matchups. That would bite me later in the Top 8.

{Caves of Chaos Adventurer} by Marcela Medeiros
Round Three vs. [r][w] Initiative | Loss
The Initiative should not exist. Uninteractable emblem mechanics designed specifically for a four-player environment are a blight on one-on-one environments.

{Cori-Steel Cutter} by Xabi Gaztelua
Round Four vs. [u][r] Cutter | Win
{Counterbalance} is the star in this match-up, where the entirety of their curve is [1] and [2] mana spells. It had a vice grip on both games of this match.
I believe {Cori-Steel Cutter} is a trap in matchups that aren't about neglecting the opponent. It confines sequencing into a narrow band to get its payoff. Once it snowballs, it's obviously strong, but that requires the opponent to lack meaningful timing.
Given how strong {Flow State} is, I'm of the opinion that [u][r] Tempo shells would be better served by swapping {Cori-Steel Cutter} for additional threats that cost one mana.

{Aluren} by April Lee
Round Five I.D. {Aluren}Tell
I'm not used to making Top 8s, so I took the handshake against a matchup I was unprepared for.
Make Draws Worth [0] Points
I think intentional draws are bad. Tournament structure should not incentivize playing less Magic.
I believe draws should be worth [0] points, so there is no incentive for intentional draws. If a player goes 3-0 in a five-round event and can double I.D. into the Top 8, that sucks. I shouldn't have been able to 3-1 and I.D. into Top 8.
Top 8

{Dark Depths} by Stephan Martiniere
Quarterfinals vs. [g][w] Depths | Win
This matchup is extremely deep as both care about timing. Selesnya Depths aims to find the window to sneak through {Marit Lage} for a kill, and Miracles is designed to counterpunch critical timing windows into advantage.
Game One
Game one was a fast concession from the opponent after [w] cards plus {Counterbalance} with high resources cinched the board.
Game Two
Game two was a nail-biter after a turn-two {Choke} locked up my early development. {Thraben Charm} cleared the pesky enchantment, leading to a mid-late game where I made a critical punt.
With {Counterbalance} on board against a looming {Dark Depths} plus {Thespian's Stage}, I cantripped a ton and had {Swords to Plowshares} and {Brainstorm} to respond and counter a {Crop Rotation}. My mistake was not mainphasing the {Brainstorm} to set up a [1]-drop on top of my library.
Had I done that, I would have been able to counter {Crop Rotation} or {Legolas's Quick Reflexes}. Despite the latter having Split Second, a {Counterbalance} trigger will still occur, and revealing a [1]-drop would counter {Legolas's Quick Reflexes}. I was rightly punished for my mistake, and we moved to game three.
Game Three
I opened four lands, {Brainstorm}, {Predict}, {Witness the Future}. I lead on {Island}.
My opponent cast {Once Upon a Time} in my end step, which I was confused by. I would not {Force of Negation} {Once Upon a Time} in this matchup, but perhaps he really needed it to resolve to develop. Even if that were true, though, it still would have made more sense to cast {Once Upon a Time} in my first upkeep so that I couldn't potentially {Spell Pierce} or {Flusterstorm} it.
On his first turn, he casts {Mox Diamond} and {Green Sun's Zenith} for [x]=[1] (for {Elvish Reclaimer). I {Brainstorm} in response and find {Counterbalance}. This was the critical spot in this game.
I stack the deck so that {Witness the Future} is on top of my library during my turn-two main phase. I play a second {Island} and can either slam {Counterbalance} to ensure that a {Choke} will get countered, but that assumes he would cast a [3]-mana spell rather than spend his turn activating {Elvish Reclaimer}.
The other line is to hold up {Predict} to dig for [w] cards, of which I did not have any yet. I decided to slam {Counterbalance}, knowing that I could spend my turn three to dig four cards off {Witness the Future} for removal or {Predict} the {Witness the Future} in my turn three upkeep to dig three cards deeper for one of my six [w] cards that remove {Marit Lage}.
My opponent tanks on their turn two before casting {Knight of the Reliquary} into my {Counterbalance}, which revealed {Witness the Future}.
Knowing that {Counterbalance} could counter a {Legolas's Quick Reflexes}, my opponent made the call to main phase {Marit Lage} and phase it out with a {Talon Gates}. I understood the line, but it let me sorcery speed a {Swords to Plowshares} on my turn to generate the concession.

{Tamiyo, Inquisitive Student} by Magali Villeneuve
Semifinals vs. [u][b] {Show and Tell} | Loss
A rematch from the Swiss that ultimately came down to a combination of missing critical land drops from me against {Tamiyo, Inquisitive Student}.
The matchup revolves around the looming combo fireworks. This is the case for all combo-versus-control matchups. {Tamiyo, Inquisitive Student} is its own subgame that generates overwhelming advantage for [u] and no deckbuilding concession and incentivizes spending resources to protect her since she recoups those resources immediately. It's {Ragavan, Nimble Pilferer} in disguise, except that countermagic and {Brainstorm} protect it from removal.
There were game actions, but ultimately, {Tamiyo, Inquisitive Student} made them irrelevant.
There was a window in game two where I cast {Flow State} to try and recover from missed land drops instead of holding up {Thraben Charm} for a potential {Omniscience} against an onboard {Tamiyo, Inquisitive Student}.
There is definitely an argument that holding up {Thraben Charm} would have been the stronger line, but I believe both lines didn't matter in the face of {Tamiyo, Inquisitive Student} having already converted more than four cards' worth of advantage and dictated the entirety of the game.
Huge props to my opponent, though, who navigated the match much differently after playing against me in the Swiss. It was clear that he recognized the spots for improvement immediately and then implemented them accordingly, and it paid off.
It's a joy to see other players brewing and evolving the way they pilot their decks in real time. It was a delight to see that even while on the losing end of our semifinal match.

{Vendilion Clique} by Michael Sutfin
Wrapping Up
This was a super informative event in which I recognized that post-board, increasing the density of [3]-drops in the deck for {Counterbalance} would be fruitful against decks like {Show and Tell} and {Doomsday}. Going forward, I'm swapping one {Flow State} for an 18th land and trading the {Snapcaster Mage}s in the board for three {Vendilion Clique}s and a {Karakas}.
As always, you can stay up to date on my build on Moxfield.
The Miracles experiment continues.
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Featured image: {Counterbalance} by John Zeleznik