LobsterCon 2026 Tournament Report | 12th Place w/Landstill

Magic: The Gathering · by Andreas Voellmer · May 6, 2026

Landstill is a refined and elegant instrument, wielded by the truly civilized mages of Dominaria to restore order in the face of chaos. This deck is not trying to catch your opponent off guard with an uncontrolled roundhouse kick; it aims to slowly and patiently shut down all the enemy’s wild thrashings until at last they submit to the power of the Landstill manabase.

The games are long, your opponent will get to see most of their deck and have time to throw whatever they’ve got at you, and your job as the Landstill pilot is to anticipate and absorb all their blows.

As far as I’m concerned, this is competitive Magic at its finest: no windmill slamming haymakers, no catching your opponent with their pants down, just a pure prolonged battle of wits where we each have ready access to all 60 of our cards.

Landstill

DECKLIST_START

Instants (23)

4 {Swords to Plowshares} [w]
4 {Counterspell} [u][u]
4 {Mana Leak} [1][u]
4 {Impulse} [1][u]
3 {Disenchant} [1][w]
2 {Fact or Fiction} [3][u]
2 {Prohibit} [1][u]

Sorceries (5)

3 {Decree of Justice} [2][w][w]
2 {Wrath of God} [2][w][w]

Artifacts (1)

1 {Powder Keg} [2]

Enchantments (5)

4 {Standstill} [1][u]
1 {Humility} [2][w][w]

Lands (26)

5 {Island}
4 {Plains}
4 {Adarkar Wastes}
4 {Flooded Strand}
4 {Mishra's Factory}
2 {Dust Bowl}
1 {Coastal Tower}
1 {Faerie Conclave}
1 {Kor Haven}

Sideboard

4 {Annul} [u]
4 {Blue Elemental Blast} [u]
2 {Black Vise} [1]
2 {Teferi's Response} [1][u]
2 {Thawing Glaciers}
1 {Circle of Protection: Red} [1][w]

DECKLIST_END

Card Choices and Matchups

{Standstill}

The best card in the deck is {Standstill}. Playing fewer than four copies is criminal. I would play eight if I could. You have to build the deck such that you are heavily favored to win if nobody casts spells.

This means healthy numbers of {Decree of Justice}, creature lands, and of course, {Dust Bowl}s. In the past I’ve always played with three {Dust Bowl}, but for LobsterCon I reluctantly cut one for a {Kor Haven}, as a concession to the Dreadnought and {Psychatog} matchups.

I really missed the third PDust Bowl} in the Landstill mirror and against {Terravore} decks, though. Having a high {Dust Bowl} count lets you drop a {Standstill} against {Terravore} decks even when you’re behind on creature lands and {Rishadan Port}s on board, because when you do eventually find a {Dust Bowl}. you can just clean everything up.

It’s true that {Wasteland} can cut short your {Dust Bowl} shenanigans, but you still get to pop at least one enemy creature land first.

Similarly, you can drop a {Standstill} while behind on creature lands if you have a plan to catch up with {Decree of Justice}. It only takes three soldier tokens to kill a {Treetop Village}, and two to kill a {Mishra's Factory}.

However, if you need to cycle {Decree of Justice} to stabilize the board, be sure they don’t have Oath of Druids in play when you drop the {Standstill}. This was the mistake that cost me my win-and-in match against Claire Ackerman in round 14; I declined to counter or {Disenchant} their {Oath of Druids} before casting {Standstill}, thinking I’d be able to play around it, but then found myself needing to cycle {Decree of Justice} to stabilize against their creature lands…eventually I had to pop my own {Standstill} and it was all downhill from there.

{Thawing Glaciers}

{Thawing Glaciers} are a powerful supplement to {Dust Bowl} and {Decree of Justice} in long, grindy matchups where both players are getting fancy with activated abilities on their lands. I call these kinds of matchups “{Dust Bowl} wars.”

The sideboard plan of two {Thawing Glaciers} and two {Teferi’s Response} is HUGELY powerful against any opponent trying to fight you “on the ground” with their manabase. I often board out some combination of {Wrath of God}, {Humility}, {Prohibit}, maybe {Mana Leak} in these kinds of matches. I usually keep in the {Standstill} here, and trust that my superior “ground game” will allow me to pull through even if neither player casts spells.

The only exception is the Landstill mirror, where {Standstill} has to get boarded out because both players have access to all the same non-spell tools.

In matchups where the opponent doesn’t have any fancy lands with activated abilities, {Dust Bowl} is not a great card and I usually board them out. These decks are likely to bring in {Tsabo’s Web}, so I preemptively bring in some {Annul}s in these matchups. 

{Annul} can sometimes snag an {Engineered Plague} or {Powder Keg}, too, so I usually make sure to have at least a few {Annul}/{Disenchant} in any control-mirror-type matchup even if I didn’t see any targets in game one (e.g., against all flavors of {Psychatog}).

{Fact or Fiction}

{Fact or Fiction} is a powerful card advantage engine, but four mana is just soooo much, and in many blue control mirrors where it ought to be at its best, it ends up just being clunky counterspell bait. I’ve even contemplated boarding out {Fact or Fiction}s against Dreadnought, since they’re basically just a four-mana {Duress} against a patient opponent…and in the worst case scenario, you’re actually helping your Dreadnought opponent implement their {Brain Freeze} plan by milling yourself for five.

However, there are enough times when a Dreadnought opponent jams prematurely, loses their {Phyrexian Dreadnought} in a big counterwar, and then you refill with {Fact or Fiction}, that in the end I do like keeping them in unless I know for sure that my opponent is trying to {Brain Freeze} me.

{Brain Freeze}

Speaking of {Brain Freeze}, this is one of the scariest angles of attack that my current Landstill build doesn’t have a great answer for. The idea behind the two sideboard {Black Vise} is to force Dreadnought opponents to jam before they’re fully ready.

I don’t expect {Black Vise} to actually kill them, I just expect it to stop them from sculpting a perfect {Brain Freeze} turn, or a {Phyrexian Dreadnought{ turn with five-plus pieces of protection.

{Black Vise}, in theory, has utility against other blue decks like {Stasis} or {Psychatog}, but I haven’t been super happy with it, since I feel that skilled opponents can play around it by unloading their hand before it kills them.

The only changes I’m considering to the above list are cutting the {Black Vise}, possibly for {Cleansing Meditation} to help in the Enchantress and {Replenish} matches. (Thanks to Andy Levine for suggesting this card.)

{Mana Leak}

{Mana Leak} is great. In many matchups and phases of the game, it’s a hard counter that only requires one [u], and [u] pips are often the constraint in control matchups.

Even in scenarios where your opponent has tons of land and you might think {Mana Leak} is a dead card, you can often find spots where it comes in to win a big counterwar. 

A cool thing I like to do sometimes is {Mana Leak} even when they can pay for it, because tapping them out is somehow useful; for example, so I can untap and drop a {Humility} or {Wrath of God} to clear away some {Psychatog}s or {Meddling Mage}s. Another great use of {Mana Leak} is to “counter” an {Abeyance} from an Enchantress or {Replenish} opponent. If they pay [3] to let their {Abeyance} resolve, they may not have enough mana left over to cast whatever spells they were trying to push through. For all these reasons, I rarely board out any {Mana Leak}s.

Graveyard Hate

I have no graveyard hate in the 75, and I’ve never really missed it. I feel that the deck is often spread quite thin and playing a delicate balancing act with conditional answers to a wide variety of threats, and if I’m adding even MORE categories of narrow answers to specific threats, the whole house of cards is at high risk of falling down.

I would rather let my opponent have their {Squee, Goblin Nabob} and fight over the {Survival of the Fittest}; or let them have a graveyard full of enchantments, and fight over the {Replenish}.

2026 North American Premodern Championship

I don’t remember exactly how I sideboarded in each match, and I often changed the configuration between games two and three as a function of play/draw and also learning more about my opponent’s deck, so unfortunately I can’t list the exact sideboard configurations for each match.

I’ll try to indicate which sideboard cards made an important appearance in the games.

Round One: [g][w] TerraOath (Joseph Matela)

Joseph and Claire Ackerman, who defeated me in the round 14 win-and-in, were playing identical decks and had prepared for LobsterCon together, so I got two chances to play against this same TerraOath list.

Both games against Joseph went according to plan: even with his full suite of four {Treetop Village}, four {Mishra's Factory}, four {Wasteland}, and four {Rishadan Port}, I was able to maintain control of the ground with {Dust Bowl} and (postboard) {Teferi’s Response} plus {Thawing Glaciers}, eventually forcing them to crack my {Standstill}s and bury them in card advantage.

They boarded in {Meddling Mage}s and {Call of the Herd}s to throw additional angles of attack at me, but neither of those is too scary if I’m able to keep a healthy land count, block with 4/4 {Mishra's Factory], and eventually cycle a giant {Decree of Justice}.

Record: 1-0 (2-0)

Round Two: [r][g] Goblins (Brett Spinelli)

In game one, I had the turn one {Swords to Plowshares} for his {Goblin Lackey}, followed up with a {Standstill}, and that’s usually enough to lock up the game against Goblins. I suspect it’s correct to mulligan to {Swords to Plowshares} in game one if you know you’re facing Goblins, since an unanswered turn one {Goblin Lackey} is lights out.

In game two, it’s definitely correct to mulligan to either {Swords to Plowshares} or {Blue Elemental Blast}. Brett stumbled on mana in game two.

On the critical turn, they attacked with a lone {Goblin Piledriver}; I activated {Mishra's Factory} to block; he {Wasteland}ed my {Mishra's Factory} before blocks; I protected it with {Teferi’s Response}; he {Red Elemental Blast}ed; I {Blue Elemental Blast}ed. When a {Teferi’s Response} resolves, that’s usually game over.

Record: 2-0 (4-0)

Round Three: [b][g] {Zombie Infestation} (Jayson Chandler) | Feature Match

This one is available to watch on coverage, so I won’t go into detail. Suffice it to say that a resolved {Survival of the Fittest} is big trouble for me, which is why I board into four {Annul} and three {Disenchant}.

In game three, Jayson was able to push through a {Survival of the Fittest}, and if he’d had proper mana, this would be enough to bury me in card advantage.

However, the fact that he was tapping two {City of Brass} every turn gave me a potential window to aggro him out with creature lands, so I started chipping in for damage wherever I could from quite early in the game, and in the end it paid off.

Record: 3-0 (6-1)

Round Four: [b][g] {Natural Order} Rock (Javier Lugo)

This was the only match all weekend that I didn’t finish due to time; we had a marathon 50-minute game one in which I eventually used all the answers in my deck and was unable to close the game.

Javier managed to strip away my counterspells with {Duress} and {Cabal Therapy} and accrued insurmountable card advantage with {Recurring Nightmare} looping {Deranged Hermit} and {Verdant Force}.

At one point, I had cleared his board and run him out of cards, and was about to turn the corner with a big {Decree of Justice}, but he peeled a {Treetop Village} off the top, which allowed him to start the {Recurring Nightmare} loops again, and I couldn’t keep up.

I was at low enough life that tapping out to make angels with {Decree of Justice} wouldn’t work, since they would be outraced by the fresh scurry of squirrels appearing each turn.

Record: 3-1 (6-2)

Round Five: Enchantress (Stephen Wyatt Bush (SWB))

SWB is a local legend in the NYC scene, and the Enchantress matchup is terrifying for Landstill, so I went into this match with low expectations. It’s critical for me to keep Enchantress effects off the battlefield, and I have basically no answer to a turn two {Argothian Enchantress} on the play, other than {Wrath of God} or {Humility} a few turns later, which is often too late.

 In game one, SWB mulliganed to four, and although he mounted an impressive comeback, the sheer card discrepancy meant he was never really in the game. They eventually got an {Argothian Enchantress} going, but I shut it off with {Humility}.

Then SWB got {Opalescence} and {Parallax Wave} in play, so the {Parallax Wave} and {Humility} were both vanilla 4/4s.

For those wondering how the Opalescence/Humility interaction works:

All enchantments are vanilla creatures, regardless of the order in which they entered the battlefield. If the Humility entered later, they would be 1/1s. If the Opalescence entered later, they will have power and toughness equal to their mana value.)

I killed SWB's vanilla 4/4 {Parallax Wave} with a {Swords to Plowshares}, and started clocking in with my 4/4 {Humility}, which ended the game in short order.

In game two, I brought in four {Annul} and brought out four {Swords to Plowshares}/ Normally, I keep two to three {Swords to Plowshares} in against Enchantress, in case they have {Xantid Swarm}, but I’d had conversations with SWB before the event in which he told me he wasn’t running {Xantid Swarm}, so I thought I was safe to bring out all my {Swords to Plowshares}.

In fact, he’d changed his mind and was running {Xantid Swarm} after all! But lucky for me, he never drew them!

{Black Vise} is really not good in this matchup. If the Enchantress player is going off, they will find a way to kill you, and a few damage from {Black Vise} is not nearly enough to change that.

SWB had turn one {Wild Growth} into turn two {Enchantress’ Presence}, but I had the turn one {Annul} to stop it. Then he had a second {Enchantress’ Presence}, which I {Mana Leak}ed, and from there I was more or less in control.

Record: 4-1 (8-2)

Round Six: Landstill (Benjamin Landers)

Landstill mirror! My favorite! The {Thawing Glaciers} plan is SO effective, I feel heavily advantaged in post-board games. This matchup is all about making land drops; the spells basically don’t matter at all, unless it’s {Impulse} or {Fact or Fiction} digging you to more lands.

In game one, I naturally drew more lands than he did, kept his land count low with {Dust Bowl}, and eventually had bigger {Decree of Justice}s than he did.

In game two, I quickly pulled every basic out of my deck with {Thawing Glaciers}, while Benjamin was stuck drawing lands the old fashioned way, and that’s all it takes to win the mirror.

Pro tip: Try not to crack your {Flooded Strand}s in this matchup. Ideally, you pull all the basics with {Thawing Glaciers}, then use the depleted {Thawing Glaciers} and {Flooded Strand}s as {Dust Bowl} food.

Record: 5-1 (10-2)

Round Seven: Esper {Psychatog} (Tyler Buccetti)

This is a tough matchup. {Psychatog} demands an answer, and {Meddling Mage} can protect it from {Swords to Plowshares}. And if you tap out trying to clear the board with a {Wrath of God} or {Humility}, you can get punished by {Armageddon}.

Tyler won the roll and I lost game one to a fast triple-{Meddling-Mage} opener.

Games two and three were long and complex battles in which I managed to keep his threats at bay while chipping away with soldier tokens. Cycling a small {Decree of Justice} for two or three soldiers in the midgame is a nice way to establish a clock and get some insurance against {Armageddon}.

Normally, {Armageddon} on an empty board puts you both in top deck mode, which the {Psychatog} player will probably win, but if you have a couple soldiers then the math changes completely.

In game three, Tyler tried to clear away my soldiers with {Volcanic Spray}, and I ended up spending two hard counters to stop both sides of it. Tyler’s last big effort was a hardcast {Glory}, which unfortunately I had to kill with a {Wrath of God} rather than exiling it with {Swords to Plowshares}, but he couldn’t stick a {Psychatog} as follow-up, and I closed it out with soldiers and {Mishra's Factory} soon after.

Record: 6-1 (11-3)

Round Eight: {Replenish} (Brian Siu)

This was a close match against the eventual LobsterCon 2-26 champion.

In game one, Brian had the nuts and deployed a super fast {Replenish} for the full trifecta of {Opalescence}, {Parallax Wave}, and {Decree of Justice}, with {Mana Leak} backup.

For game two, I brought in four {Annul} and brought out two {Dust Bowl} and two {Swords to Plowshares}. I like keeping in a couple of {Swords to Plowshares} and {Kor Haven} as insurance against {Exalted Angel}s.

{Wrath of God} and {Humility} might seem like strange cards to keep in for this matchup, but they actually work pretty well together. If you land a {Humility}, then when the {Replenish} player gets all their sweet enchantments in play, they’re just a bunch of large vanilla creatures, and you can clear them all out with {Wrath of God}. Plus, having a mix of {Humility}/{Wrath of God}/{Powder Keg}/{Swords to Plowshares} in post-board games means that I’m not too scared of {Meddling Mage}.

In game two, I was able to counter or kill all his threats, and refill my hand with {Standstill}, just how we Landstill players drew it up.

In game three, I was keeping his threats at bay, but drawing too many lands, and desperately needed a {Standstill} or {Fact or Fiction} to refill.

At one point in the midgame, I had a very tough decision: my hand was just {Annul}, {Mana Leak}, and a bunch of lands. Brian cast a {Seal of Cleansing} onto an otherwise empty board. Normally, I would love to {Annul} this, since a {Seal of Cleansing} in play will neuter the first {Standstill} I draw. But I felt so strapped for resources that I decided to let it resolve and save the {Annul} for a must-counter {Tsabo’s Web} or {Opalescence}. However, in hindsight, this was probably a mistake.

Sure enough, my very next draw was {Standstill}, which got promptly {Seal of Cleansing}ed, and I lost a few turns later due to running out of answers for his big haymakers.

Record: 6-2 (12-5)

Round Nine: Esper {Pyschatog} (Josh Cicio)

In game one, we had a big {Counterspell} fight over a {Psychatog} in the midgame, which I eventually let resolve and then untapped to clear it out with {Wrath of God} (still leaving up mana for one last {Counterspell}).

But then Josh untapped and cast {Armageddon} with {Counterspell} backup, which put us both into topdeck mode with an empty board, and the Esper Tog deck functions much better than Landstill under these circumstances.

In game two, I brought in {Annul} to preempt any {Tsabo’s Web} or {Engineered Plague} shenanigans, as well as {Thawing Glaciers} to help rebuild after an {Armageddon}.

But it was all for naught: Josh stuck a {Psychatog} in the midgame and discarded {Glory}, which shut down all my {Swords to Plowshares} and let him ride the {Psychatog} to victory a few turns later

Record: 6-3 (12-7)

Day Two

Round 10: Mono[u] Stiflenought (Jonathan Dacus)

Jonathan was the only Mono[u] Stiflenought player in the Top 32. My, how the tables have turned.

In day two, we had open decklists, and I was relieved to see that his sideboard contained zero copies of {Brain Freeze}.

In game one, we both sat patiently for many turns, sculpting our hands and making land drops. I landed a {Standstill} at one point, which gave me supreme confidence in my ability to out-card-advantage him.

Eventually Jonathan dropped a {Phyrexian Dreadnought}, we each deployed a flurry of {Counterspell}s, it resolved, and I untapped and did it all again with a {Disenchant}. Jonathan used his last fumes of gas trying to protect it, but to no avail.

I brought in four {Annul} for two {Dust Bowl} and two {Wrath of God}. Since I knew he didn’t have {Brain Freeze}, I decided not to bring in the {Black Vise}.

In game two, he kept my first {Standstill} off the table with his own {Annul}, but I had another one, and once more just pulled so far ahead on card advantage that I never felt any real danger.

Record: 7-3 (14-7)

Round 11: Landstill (Joseph Brown)

Another Landstill mirror! I was happy to face the matchup and happy to see the deck performing well late into day 2. Looking through Joseph’s decklist, I saw he only had one {Dust Bowl} and no {Teferi’s Response} in the 75, which I thought would give me a big advantage. However, he had a knack for drawing that one {Dust Bowl} copy more often than I drew my two copies, as well as hitting tons of land drops, so there were some points where my back was really against the wall in this match.

In game one, Joseph actually played a {Standstill}, which is something I almost never do in the mirror, but it worked out for him because he had a huge string of land drops, including the one {Dust Bowl} and multiple {Mishra's Factory}, whereas I kept drawing spells and couldn’t find a {Dust Bowl} to save my life. Eventually, I did have to crack his {Standstill} and got buried in card advantage.

In game two, the {Thawing Glaciers}, {Teferi’s Response}, and two {Black Vise} came in from my side, in exchange for four {Standstill}, {Humility}, and some {Wrath of God}/{Swords to Plowshares}.

Joseph had his own four copies of {Black Vise} in the board, which was a bit scary, and prompted me to bring in an {Annul} or two in addition to my usual sideboard cards for the mirror. I was pretty worried about an early {Black Vise}, but he didn’t have it on turn one.

I aggressively used my {Mana Leak}s and {Counterspell}s on his {Impulse}s, just to clear cards out of my hand so that if he did land a {Black Vise}, it would be less effective. Eventually, Joseph’s {Black Vise} did come down, but didn’t do too much damage thanks to all the countermagic I’d burned up in the early game, and eventually I cleared it away with {Disenchant} and got the {Thawing Glaciers} engine going to win with a giant {Decree of Justice}.

Game three went exactly how I drew it up in testing: {Thawing Glaciers} started accruing massive card advantage, he tried to {Dust Bowl} it, but I protected with {Teferi’s Response}, and then my own {Dust Bowl} kept his land count down while I set up for a backbreaking {Decree of Justice}.

On Joseph’s last turn, he tried for a desperation {Upheaval}, but by that time my hand was stacked with counterspells.

Record: 8-3 (16-8)

Round 12: [g][b] Rock (Brian "BK" Kowal)

Brian (or “BK” as he’s known) had a really innovative Rock deck featuring {Krosan Tusker} and {Genesis}, as well as three {Haunting Echoes} in the 75. I was warned by friends going into this that his deck crushes control, and it would be a hard match for me.

In game one, he started off with a {Cabal Therapy} on the play, naming {Impulse}, when I had two {Impulse} in my opening hand. I was pretty stunned by that. I would have thought the blind {Cabal Therapy} would usually name {Standstill}, {Swords to Plowshares}, or {Counterspell}, but BK assured me he was not cheating; he always names {Impulse}. Well, that was a tough way to start the game.

I tried to claw back, but was so far behind on cards that I eventually died to a hardcast {Genesis} beating me down while I dug for {Swords to Plowshares}, but never found it.

Brian’s list ran three {Dust Bowl}s, so I brought in the usual {Thawing Glaciers}/{Teferi’s Response} package to prepare for a long game of {Dust Bowl} wars, as well as a handful of {Annul}s to deal with {Engineered Plague} and {Pernicious Deed}.

In game two, this worked well. I built up a massive land count, pulled ahead with {Standstill}, and the soldier army eventually came stampeding through.

Game three was a nail-biter, with very little time on the clock. He shredded my hand with discard spells, then cast a huge {Haunting Echoes} to remove almost all the cards in my deck, including {Decree of Justice}.

Luckily, I still had three {Mishra’s Factory} and a {Faerie Conclave}, and as we hit time in the round, I was desperately beating down with creature lands and hoping he didn’t have the last few removal spells.

BK killed the {Faerie Conclave} (with {Smother}, I think…?), and had {Wall of Roots} to stem the bleeding from the multiple {Mishra's Factory}. On the last couple of turns, he was playing for the draw by running out {Pernicious Deed}s and {Engineered Plague}s, but I had {Annul}s to keep the {Mishra's Factory} beats coming for just long enough to close out the match.

Record: 9-3 (18-9)

Round 13: [u][b] {Psychatog} (Robert Luemers)

Robert’s deck was a straight-up [u][b] {Psychatog} list featuring {Duress} and {Accumulated Knowledge}, which are solid cards for control mirrors, but relying on {Gush} and {Foil} to fight counterwars, which in my experience is a losing recipe in control mirrors. The card disadvantage from {Foil} is just too much, and while {Gush} can help offset this somewhat, it also leaves you with a low land count in the late game, meaning {Mana Leak} is always a live card against them.

The {Psychatog} deck’s only threat is Doctor Teeth himself, and without any {Meddling Mage} or {Glory} for protection, my {Swords to Plowshares}, {Humility}, and even {Wrath of God} are all extremely effective. I feel this is a very good matchup for the Landstill side.

In game one, we made land drops and built up counterspells for many turns. Robert cast a couple of {Duress}, I cast a couple of {Standstill}, and I just had SO many cards that when he eventually tried to resolve a {Psychatog}, I had an overwhelming number of answers.

For game two, I saw he had {Tsabo’s Web} and {Engineered Plague} in his board, so in came the {Annul}s, which I like to bring in for this match even without open decklists, but it was nice to have the confirmation of exactly what I was up against, in exchange for {Dust Bowl}s and {Wrath of God]s, I think.

Again, things played out pretty smoothly, with every card in my deck cleanly answering his threats. I let him resolve {Deep Analysis} and {Gush}, let his {Duress} nab one of the five counters in my hand, and just waited things out until I could cycle a huge {Decree of Justice}.

Record: 10-3 (20-9)

Round 14: [g][w] TerraOath (Claire Ackerman) | Feature Match

This one was also on coverage, so I’m not going to retread all the details, but I do want to make a couple of corrections and additions to the live commentary:

Record: 10-4 (21-11)

Shoutouts

This was my first time at LobsterCon, and it was incredibly cool. Thanks to everyone who contributed to making the weekend special, and especially the Duress Crew for putting on the whole show. From end to end, it was a HUGE success, and everyone I spoke with was having a great time.

A few special thank-yous:

Thank you, everyone, and see you at Lobstercon 2027!

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Featured image: {Standstill} by Heather Hudsonnough