Legacy's Most Broken Sets

Magic: The Gathering · by Eternal Durdles · March 11, 2026

Written by ForceofPhil

Power creep is apparent in a Commander-focused, capitalism-fueled design space that WotC has been shareholdered into, but solely blaming power creep can feel unsatisfying, since it lacks agency once a card has been designed and sent to the printers. This is problematic because even if every member of WotC Research and Development (R&D) maximized their output to wholeheartedly, in earnest, prevent any broken cards from reaching players' hands, mistakes can happen.

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That passes the buck to format curation and the specific tool of the unfortunately ever-growing banlist. If you are reading this, you are likely entrenched enough to know how slow WotC is to act on known problems and how immensely inconsistent their methodology is when they eventually do.

If a mistake like the Companion or Initiative mechanic is made, then banning multiple cards for the same infraction could still be considered one mistake. If several cards, entirely unrelated design-wise within the same set, need to be banned, then WotC's quality control failed.

Without spiraling further into all of the ways WotC has failed at effectively curating Legacy, here is the breakdown of Legacy's most damaging sets, according to the banlist*.

*The banned list, of course, is not the only metric for measuring failed designs or mistakes, as plenty of cards that are legal in Legacy should not be.

The Most Damaging Sets for Legacy...So Far

Note: this excludes cards banned since Type 1.5's rebranding to Legacy in 2004.

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Modern Horizons 3 — Four

Four cards, unconnected in their designs. Modern Horizons 3 was the most damaging set in Legacy history.

Modern Horizons — Two

Two cards, unconnected in their designs.

Modern Horizons 2 — Two

Two cards, unconnected in their designs.

Collectively, Modern Horizons as a concept is the most damaging thing to happen to Legacy ever.

The Lord of the Rings: Tales of Middle-earth — One

This set replaced a Modern Horizons set but maintained the same design goals as a direct-to-Modern expansion.

Khans of Tarkir — Two

Two bans for the mutual mistake of Delve being designed without considering fetchlands.

Mirage — Two

Two cards unconnected in their designs; Flash as a mana-cheat, Mystical Tutor as its namesake.

New Phyrexia — Two

Two bans for the mutual mistake of Phyrexian mana undermining the resource system upon which Magic is built.

Ikoria: Lair of Behemoths — Two

Two bans for the mutual mistake of WotC trying to make 1v1 formats Commander.

Return to Ravnica — One

War of the Spark — One

Odyssey — One

Strixhaven: School of Mages — One

Portal Three Kingdoms — One

Throne of Eldraine — One

Champions of Kamigawa — One

Darksteel — One

Exodus — One

Theros Beyond Death — One

Commander Legends: Battle for Baldur's Gate — One

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Featured image: Mistakes Were Made by Ralph Horsley