Landstill is a refined and elegant instrument, wielded by the truly civilized mages of Dominaria to restore order in the face of chaos. This deck is not trying to catch your opponent off guard with an uncontrolled roundhouse kick; it aims to slowly and patiently shut down all the enemy’s wild thrashings until at last they submit to the power of the Landstill manabase.
The games are long, your opponent will get to see most of their deck and have time to throw whatever they’ve got at you, and your job as the Landstill pilot is to anticipate and absorb all their blows.
As far as I’m concerned, this is competitive Magic at its finest: no windmill slamming haymakers, no catching your opponent with their pants down, just a pure prolonged battle of wits where we each have ready access to all 60 of our cards.

Landstill
Instants (23)
4 Swords to Plowshares 
4 Counterspell
4 Mana Leak
4 Impulse
3 Disenchant 
2 Fact or Fiction
2 Prohibit
Sorceries (5)
3 Decree of Justice 

2 Wrath of God 

Artifacts (1)
1 Powder Keg
Enchantments (5)
4 Standstill
1 Humility 

Lands (26)
5 Island
4 Plains
4 Adarkar Wastes
4 Flooded Strand
4 Mishra's Factory
2 Dust Bowl
1 Coastal Tower
1 Faerie Conclave
1 Kor Haven
Sideboard
4 Annul
4 Blue Elemental Blast
2 Black Vise
2 Teferi's Response
2 Thawing Glaciers
1 Circle of Protection: Red 
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Card Choices and Matchups

Standstill
The best card in the deck is Standstill. Playing fewer than four copies is criminal. I would play eight if I could. You have to build the deck such that you are heavily favored to win if nobody casts spells.
This means healthy numbers of Decree of Justice, creature lands, and of course, Dust Bowls. In the past I’ve always played with three Dust Bowl, but for LobsterCon I reluctantly cut one for a Kor Haven, as a concession to the Dreadnought and Psychatog matchups.
I really missed the third PDust Bowl} in the Landstill mirror and against Terravore decks, though. Having a high Dust Bowl count lets you drop a Standstill against Terravore decks even when you’re behind on creature lands and Rishadan Ports on board, because when you do eventually find a Dust Bowl. you can just clean everything up.
It’s true that Wasteland can cut short your Dust Bowl shenanigans, but you still get to pop at least one enemy creature land first.
Similarly, you can drop a Standstill while behind on creature lands if you have a plan to catch up with Decree of Justice. It only takes three soldier tokens to kill a Treetop Village, and two to kill a Mishra's Factory.
However, if you need to cycle Decree of Justice to stabilize the board, be sure they don’t have Oath of Druids in play when you drop the Standstill. This was the mistake that cost me my win-and-in match against Claire Ackerman in round 14; I declined to counter or Disenchant their Oath of Druids before casting Standstill, thinking I’d be able to play around it, but then found myself needing to cycle Decree of Justice to stabilize against their creature lands…eventually I had to pop my own Standstill and it was all downhill from there.

Thawing Glaciers
Thawing Glaciers are a powerful supplement to Dust Bowl and Decree of Justice in long, grindy matchups where both players are getting fancy with activated abilities on their lands. I call these kinds of matchups “Dust Bowl wars.”
The sideboard plan of two Thawing Glaciers and two Teferi’s Response is HUGELY powerful against any opponent trying to fight you “on the ground” with their manabase. I often board out some combination of Wrath of God, Humility, Prohibit, maybe Mana Leak in these kinds of matches. I usually keep in the Standstill here, and trust that my superior “ground game” will allow me to pull through even if neither player casts spells.
The only exception is the Landstill mirror, where Standstill has to get boarded out because both players have access to all the same non-spell tools.
In matchups where the opponent doesn’t have any fancy lands with activated abilities, Dust Bowl is not a great card and I usually board them out. These decks are likely to bring in Tsabo’s Web, so I preemptively bring in some Annuls in these matchups.
Annul can sometimes snag an Engineered Plague or Powder Keg, too, so I usually make sure to have at least a few Annul/Disenchant in any control-mirror-type matchup even if I didn’t see any targets in game one (e.g., against all flavors of Psychatog).

Fact or Fiction
Fact or Fiction is a powerful card advantage engine, but four mana is just soooo much, and in many blue control mirrors where it ought to be at its best, it ends up just being clunky counterspell bait. I’ve even contemplated boarding out Fact or Fictions against Dreadnought, since they’re basically just a four-mana Duress against a patient opponent…and in the worst case scenario, you’re actually helping your Dreadnought opponent implement their Brain Freeze plan by milling yourself for five.
However, there are enough times when a Dreadnought opponent jams prematurely, loses their Phyrexian Dreadnought in a big counterwar, and then you refill with Fact or Fiction, that in the end I do like keeping them in unless I know for sure that my opponent is trying to Brain Freeze me.

Brain Freeze
Speaking of Brain Freeze, this is one of the scariest angles of attack that my current Landstill build doesn’t have a great answer for. The idea behind the two sideboard Black Vise is to force Dreadnought opponents to jam before they’re fully ready.
I don’t expect Black Vise to actually kill them, I just expect it to stop them from sculpting a perfect Brain Freeze turn, or a Phyrexian Dreadnought{ turn with five-plus pieces of protection.
{Black Vise, in theory, has utility against other blue decks like Stasis or Psychatog, but I haven’t been super happy with it, since I feel that skilled opponents can play around it by unloading their hand before it kills them.
The only changes I’m considering to the above list are cutting the Black Vise, possibly for Cleansing Meditation to help in the Enchantress and Replenish matches. (Thanks to Andy Levine for suggesting this card.)

Mana Leak
Mana Leak is great. In many matchups and phases of the game, it’s a hard counter that only requires one , and pips are often the constraint in control matchups.
Even in scenarios where your opponent has tons of land and you might think Mana Leak is a dead card, you can often find spots where it comes in to win a big counterwar.
A cool thing I like to do sometimes is Mana Leak even when they can pay for it, because tapping them out is somehow useful; for example, so I can untap and drop a Humility or Wrath of God to clear away some Psychatogs or Meddling Mages. Another great use of Mana Leak is to “counter” an Abeyance from an Enchantress or Replenish opponent. If they pay to let their Abeyance resolve, they may not have enough mana left over to cast whatever spells they were trying to push through. For all these reasons, I rarely board out any Mana Leaks.
Graveyard Hate
I have no graveyard hate in the 75, and I’ve never really missed it. I feel that the deck is often spread quite thin and playing a delicate balancing act with conditional answers to a wide variety of threats, and if I’m adding even MORE categories of narrow answers to specific threats, the whole house of cards is at high risk of falling down.
I would rather let my opponent have their Squee, Goblin Nabob and fight over the Survival of the Fittest; or let them have a graveyard full of enchantments, and fight over the Replenish.

2026 North American Premodern Championship
I don’t remember exactly how I sideboarded in each match, and I often changed the configuration between games two and three as a function of play/draw and also learning more about my opponent’s deck, so unfortunately I can’t list the exact sideboard configurations for each match.
I’ll try to indicate which sideboard cards made an important appearance in the games.
Round One:
TerraOath (Joseph Matela)
Joseph and Claire Ackerman, who defeated me in the round 14 win-and-in, were playing identical decks and had prepared for LobsterCon together, so I got two chances to play against this same TerraOath list.
Both games against Joseph went according to plan: even with his full suite of four Treetop Village, four Mishra's Factory, four Wasteland, and four Rishadan Port, I was able to maintain control of the ground with Dust Bowl and (postboard) Teferi’s Response plus Thawing Glaciers, eventually forcing them to crack my Standstills and bury them in card advantage.
They boarded in Meddling Mages and Call of the Herds to throw additional angles of attack at me, but neither of those is too scary if I’m able to keep a healthy land count, block with 4/4 Mishra's Factory], and eventually cycle a giant {Decree of Justice.
Record: 1-0 (2-0)

Round Two: Goblins (Brett Spinelli)
In game one, I had the turn one Swords to Plowshares for his Goblin Lackey, followed up with a Standstill, and that’s usually enough to lock up the game against Goblins. I suspect it’s correct to mulligan to Swords to Plowshares in game one if you know you’re facing Goblins, since an unanswered turn one Goblin Lackey is lights out.
In game two, it’s definitely correct to mulligan to either Swords to Plowshares or Blue Elemental Blast. Brett stumbled on mana in game two.
On the critical turn, they attacked with a lone Goblin Piledriver; I activated Mishra's Factory to block; he Wastelanded my Mishra's Factory before blocks; I protected it with Teferi’s Response; he Red Elemental Blasted; I Blue Elemental Blasted. When a Teferi’s Response resolves, that’s usually game over.
Record: 2-0 (4-0)

Round Three: Zombie Infestation (Jayson Chandler) | Feature Match
This one is available to watch on coverage, so I won’t go into detail. Suffice it to say that a resolved Survival of the Fittest is big trouble for me, which is why I board into four Annul and three Disenchant.
In game three, Jayson was able to push through a Survival of the Fittest, and if he’d had proper mana, this would be enough to bury me in card advantage.
However, the fact that he was tapping two City of Brass every turn gave me a potential window to aggro him out with creature lands, so I started chipping in for damage wherever I could from quite early in the game, and in the end it paid off.
Record: 3-0 (6-1)

Round Four: Natural Order Rock (Javier Lugo)
This was the only match all weekend that I didn’t finish due to time; we had a marathon 50-minute game one in which I eventually used all the answers in my deck and was unable to close the game.
Javier managed to strip away my counterspells with Duress and Cabal Therapy and accrued insurmountable card advantage with Recurring Nightmare looping Deranged Hermit and Verdant Force.
At one point, I had cleared his board and run him out of cards, and was about to turn the corner with a big Decree of Justice, but he peeled a Treetop Village off the top, which allowed him to start the Recurring Nightmare loops again, and I couldn’t keep up.
I was at low enough life that tapping out to make angels with Decree of Justice wouldn’t work, since they would be outraced by the fresh scurry of squirrels appearing each turn.
Record: 3-1 (6-2)

Round Five: Enchantress (Stephen Wyatt Bush (SWB))
SWB is a local legend in the NYC scene, and the Enchantress matchup is terrifying for Landstill, so I went into this match with low expectations. It’s critical for me to keep Enchantress effects off the battlefield, and I have basically no answer to a turn two Argothian Enchantress on the play, other than Wrath of God or Humility a few turns later, which is often too late.
In game one, SWB mulliganed to four, and although he mounted an impressive comeback, the sheer card discrepancy meant he was never really in the game. They eventually got an Argothian Enchantress going, but I shut it off with Humility.
Then SWB got Opalescence and Parallax Wave in play, so the Parallax Wave and Humility were both vanilla 4/4s.
For those wondering how the Opalescence/Humility interaction works:
All enchantments are vanilla creatures, regardless of the order in which they entered the battlefield. If the Humility entered later, they would be 1/1s. If the Opalescence entered later, they will have power and toughness equal to their mana value.)
I killed SWB's vanilla 4/4 Parallax Wave with a Swords to Plowshares, and started clocking in with my 4/4 Humility, which ended the game in short order.
In game two, I brought in four Annul and brought out four Swords to Plowshares/ Normally, I keep two to three Swords to Plowshares in against Enchantress, in case they have Xantid Swarm, but I’d had conversations with SWB before the event in which he told me he wasn’t running Xantid Swarm, so I thought I was safe to bring out all my Swords to Plowshares.
In fact, he’d changed his mind and was running Xantid Swarm after all! But lucky for me, he never drew them!
Black Vise is really not good in this matchup. If the Enchantress player is going off, they will find a way to kill you, and a few damage from Black Vise is not nearly enough to change that.
SWB had turn one Wild Growth into turn two Enchantress’ Presence, but I had the turn one Annul to stop it. Then he had a second Enchantress’ Presence, which I Mana Leaked, and from there I was more or less in control.
Record: 4-1 (8-2)

Round Six: Landstill (Benjamin Landers)
Landstill mirror! My favorite! The Thawing Glaciers plan is SO effective, I feel heavily advantaged in post-board games. This matchup is all about making land drops; the spells basically don’t matter at all, unless it’s Impulse or Fact or Fiction digging you to more lands.
In game one, I naturally drew more lands than he did, kept his land count low with Dust Bowl, and eventually had bigger Decree of Justices than he did.
In game two, I quickly pulled every basic out of my deck with Thawing Glaciers, while Benjamin was stuck drawing lands the old fashioned way, and that’s all it takes to win the mirror.
Pro tip: Try not to crack your Flooded Strands in this matchup. Ideally, you pull all the basics with Thawing Glaciers, then use the depleted Thawing Glaciers and Flooded Strands as Dust Bowl food.
Record: 5-1 (10-2)

Round Seven: Esper Psychatog (Tyler Buccetti)
This is a tough matchup. Psychatog demands an answer, and Meddling Mage can protect it from Swords to Plowshares. And if you tap out trying to clear the board with a Wrath of God or Humility, you can get punished by Armageddon.
Tyler won the roll and I lost game one to a fast triple-Meddling-Mage opener.
Games two and three were long and complex battles in which I managed to keep his threats at bay while chipping away with soldier tokens. Cycling a small Decree of Justice for two or three soldiers in the midgame is a nice way to establish a clock and get some insurance against Armageddon.
Normally, Armageddon on an empty board puts you both in top deck mode, which the Psychatog player will probably win, but if you have a couple soldiers then the math changes completely.
In game three, Tyler tried to clear away my soldiers with Volcanic Spray, and I ended up spending two hard counters to stop both sides of it. Tyler’s last big effort was a hardcast Glory, which unfortunately I had to kill with a Wrath of God rather than exiling it with Swords to Plowshares, but he couldn’t stick a Psychatog as follow-up, and I closed it out with soldiers and Mishra's Factory soon after.
Record: 6-1 (11-3)

Round Eight: Replenish (Brian Siu)
This was a close match against the eventual LobsterCon 2-26 champion.
In game one, Brian had the nuts and deployed a super fast Replenish for the full trifecta of Opalescence, Parallax Wave, and Decree of Justice, with Mana Leak backup.
For game two, I brought in four Annul and brought out two Dust Bowl and two Swords to Plowshares. I like keeping in a couple of Swords to Plowshares and Kor Haven as insurance against Exalted Angels.
Wrath of God and Humility might seem like strange cards to keep in for this matchup, but they actually work pretty well together. If you land a Humility, then when the Replenish player gets all their sweet enchantments in play, they’re just a bunch of large vanilla creatures, and you can clear them all out with Wrath of God. Plus, having a mix of Humility/Wrath of God/Powder Keg/Swords to Plowshares in post-board games means that I’m not too scared of Meddling Mage.
In game two, I was able to counter or kill all his threats, and refill my hand with Standstill, just how we Landstill players drew it up.
In game three, I was keeping his threats at bay, but drawing too many lands, and desperately needed a Standstill or Fact or Fiction to refill.
At one point in the midgame, I had a very tough decision: my hand was just Annul, Mana Leak, and a bunch of lands. Brian cast a Seal of Cleansing onto an otherwise empty board. Normally, I would love to Annul this, since a Seal of Cleansing in play will neuter the first Standstill I draw. But I felt so strapped for resources that I decided to let it resolve and save the Annul for a must-counter Tsabo’s Web or Opalescence. However, in hindsight, this was probably a mistake.
Sure enough, my very next draw was Standstill, which got promptly Seal of Cleansinged, and I lost a few turns later due to running out of answers for his big haymakers.
Record: 6-2 (12-5)

Round Nine: Esper Pyschatog (Josh Cicio)
In game one, we had a big Counterspell fight over a Psychatog in the midgame, which I eventually let resolve and then untapped to clear it out with Wrath of God (still leaving up mana for one last Counterspell).
But then Josh untapped and cast Armageddon with Counterspell backup, which put us both into topdeck mode with an empty board, and the Esper Tog deck functions much better than Landstill under these circumstances.
In game two, I brought in Annul to preempt any Tsabo’s Web or Engineered Plague shenanigans, as well as Thawing Glaciers to help rebuild after an Armageddon.
But it was all for naught: Josh stuck a Psychatog in the midgame and discarded Glory, which shut down all my Swords to Plowshares and let him ride the Psychatog to victory a few turns later
Record: 6-3 (12-7)
Day Two

Round 10: Mono Stiflenought (Jonathan Dacus)
Jonathan was the only Mono Stiflenought player in the Top 32. My, how the tables have turned.
In day two, we had open decklists, and I was relieved to see that his sideboard contained zero copies of Brain Freeze.
In game one, we both sat patiently for many turns, sculpting our hands and making land drops. I landed a Standstill at one point, which gave me supreme confidence in my ability to out-card-advantage him.
Eventually Jonathan dropped a Phyrexian Dreadnought, we each deployed a flurry of Counterspells, it resolved, and I untapped and did it all again with a Disenchant. Jonathan used his last fumes of gas trying to protect it, but to no avail.
I brought in four Annul for two Dust Bowl and two Wrath of God. Since I knew he didn’t have Brain Freeze, I decided not to bring in the Black Vise.
In game two, he kept my first Standstill off the table with his own Annul, but I had another one, and once more just pulled so far ahead on card advantage that I never felt any real danger.
Record: 7-3 (14-7)

Round 11: Landstill (Joseph Brown)
Another Landstill mirror! I was happy to face the matchup and happy to see the deck performing well late into day 2. Looking through Joseph’s decklist, I saw he only had one Dust Bowl and no Teferi’s Response in the 75, which I thought would give me a big advantage. However, he had a knack for drawing that one Dust Bowl copy more often than I drew my two copies, as well as hitting tons of land drops, so there were some points where my back was really against the wall in this match.
In game one, Joseph actually played a Standstill, which is something I almost never do in the mirror, but it worked out for him because he had a huge string of land drops, including the one Dust Bowl and multiple Mishra's Factory, whereas I kept drawing spells and couldn’t find a Dust Bowl to save my life. Eventually, I did have to crack his Standstill and got buried in card advantage.
In game two, the Thawing Glaciers, Teferi’s Response, and two Black Vise came in from my side, in exchange for four Standstill, Humility, and some Wrath of God/Swords to Plowshares.
Joseph had his own four copies of Black Vise in the board, which was a bit scary, and prompted me to bring in an Annul or two in addition to my usual sideboard cards for the mirror. I was pretty worried about an early Black Vise, but he didn’t have it on turn one.
I aggressively used my Mana Leaks and Counterspells on his Impulses, just to clear cards out of my hand so that if he did land a Black Vise, it would be less effective. Eventually, Joseph’s Black Vise did come down, but didn’t do too much damage thanks to all the countermagic I’d burned up in the early game, and eventually I cleared it away with Disenchant and got the Thawing Glaciers engine going to win with a giant Decree of Justice.
Game three went exactly how I drew it up in testing: Thawing Glaciers started accruing massive card advantage, he tried to Dust Bowl it, but I protected with Teferi’s Response, and then my own Dust Bowl kept his land count down while I set up for a backbreaking Decree of Justice.
On Joseph’s last turn, he tried for a desperation Upheaval, but by that time my hand was stacked with counterspells.
Record: 8-3 (16-8)

Round 12: Rock (Brian "BK" Kowal)
Brian (or “BK” as he’s known) had a really innovative Rock deck featuring Krosan Tusker and Genesis, as well as three Haunting Echoes in the 75. I was warned by friends going into this that his deck crushes control, and it would be a hard match for me.
In game one, he started off with a Cabal Therapy on the play, naming Impulse, when I had two Impulse in my opening hand. I was pretty stunned by that. I would have thought the blind Cabal Therapy would usually name Standstill, Swords to Plowshares, or Counterspell, but BK assured me he was not cheating; he always names Impulse. Well, that was a tough way to start the game.
I tried to claw back, but was so far behind on cards that I eventually died to a hardcast Genesis beating me down while I dug for Swords to Plowshares, but never found it.
Brian’s list ran three Dust Bowls, so I brought in the usual Thawing Glaciers/Teferi’s Response package to prepare for a long game of Dust Bowl wars, as well as a handful of Annuls to deal with Engineered Plague and Pernicious Deed.
In game two, this worked well. I built up a massive land count, pulled ahead with Standstill, and the soldier army eventually came stampeding through.
Game three was a nail-biter, with very little time on the clock. He shredded my hand with discard spells, then cast a huge Haunting Echoes to remove almost all the cards in my deck, including Decree of Justice.
Luckily, I still had three Mishra’s Factory and a Faerie Conclave, and as we hit time in the round, I was desperately beating down with creature lands and hoping he didn’t have the last few removal spells.
BK killed the Faerie Conclave (with Smother, I think…?), and had Wall of Roots to stem the bleeding from the multiple Mishra's Factory. On the last couple of turns, he was playing for the draw by running out Pernicious Deeds and Engineered Plagues, but I had Annuls to keep the Mishra's Factory beats coming for just long enough to close out the match.
Record: 9-3 (18-9)

Round 13: Psychatog (Robert Luemers)
Robert’s deck was a straight-up Psychatog list featuring Duress and Accumulated Knowledge, which are solid cards for control mirrors, but relying on Gush and Foil to fight counterwars, which in my experience is a losing recipe in control mirrors. The card disadvantage from Foil is just too much, and while Gush can help offset this somewhat, it also leaves you with a low land count in the late game, meaning Mana Leak is always a live card against them.
The Psychatog deck’s only threat is Doctor Teeth himself, and without any Meddling Mage or Glory for protection, my Swords to Plowshares, Humility, and even Wrath of God are all extremely effective. I feel this is a very good matchup for the Landstill side.
In game one, we made land drops and built up counterspells for many turns. Robert cast a couple of Duress, I cast a couple of Standstill, and I just had SO many cards that when he eventually tried to resolve a Psychatog, I had an overwhelming number of answers.
For game two, I saw he had Tsabo’s Web and Engineered Plague in his board, so in came the Annuls, which I like to bring in for this match even without open decklists, but it was nice to have the confirmation of exactly what I was up against, in exchange for Dust Bowls and Wrath of God]s, I think.
Again, things played out pretty smoothly, with every card in my deck cleanly answering his threats. I let him resolve {Deep Analysis and Gush, let his Duress nab one of the five counters in my hand, and just waited things out until I could cycle a huge Decree of Justice.
Record: 10-3 (20-9)

Round 14:
TerraOath (Claire Ackerman) | Feature Match
This one was also on coverage, so I’m not going to retread all the details, but I do want to make a couple of corrections and additions to the live commentary:
In game one, I punted by not countering Oath of Druids. I had plenty of gas in hand, including Counterspell and Disenchant, but I thought I’d be clever and conserve resources by simply playing around Oath of Druids, which my deck is perfectly capable of doing — I just don’t cycle a Decree of Justice until I’ve REALLY got it all locked up. But then I played a Standstill, which I also think is a fine play against TerraOath decks.
I have the tools to beat even a bunch of Mishra's Factory and Treetop Villages and Wastelands without casting spells — but one of the most important such tools is Decree of Justice.
The combination of not being able to cast spells AND not being able to use Decree of Justice was more than I could handle (or at least, I would have needed to draw more Dust Bowls and Mishra's Factory).
The commentators were wondering why I didn’t take a Plains off Impulse in game one. I took Wrath of God instead because I didn’t have removal in hand. The white card already in my hand was Disenchant, not Wrath of God like they thought.
Claire’s 4-1 Fact or Fiction split in game one was a great play. I took the Swords to Plowshares because I would lose to Rishadan Port otherwise (Swords to Plowshares can be instant, but Humility/Wrath of God are sorcery).
I had so much gas in hand that I just wanted to stabilize and didn’t think the extra cards would make a huge difference, but I did need to kill Terravore ASAP.
In game three, I only mulliganed once and kept my six-card hand. The commentators (and Twitch chat) seemed to think I mulled twice and kept six cards instead of five, probably because I was looking through my sideboard right before presenting my deck, and that might have looked like an opening hand.
Claire was a great player and a graceful opponent. Well deserved and congrats on Top 4!
Record: 10-4 (21-11)

Shoutouts
This was my first time at LobsterCon, and it was incredibly cool. Thanks to everyone who contributed to making the weekend special, and especially the Duress Crew for putting on the whole show. From end to end, it was a HUGE success, and everyone I spoke with was having a great time.
A few special thank-yous:
Adam Najman and Zac Clark for good company and good conversation throughout the weekend, and Zac for having the coolest outfit in the room (a two-piece Pac-Man suit).
Peter Knudsen and the rest of the NYC Magic All-Stars Crew for many practice matches at a swanky Manhattan cocktail bar, and for explaining what the heck we were doing to some very confused waiters.
Lanny Huang for organizing the Order of the Sacred Torch group house and generally being the charismatic and fearless leader of our crew.
Mike Flores for showing me how scary the Burn matchup can be, even with Circle of Protection: Red in play.
Chris Paulison for some great theoretical discussions of the Contamination archetype that he played to a solid finish on Day One of the main event.
Andy Levine for hosting a bunch of LobsterCon practice sessions at his sick Brooklyn penthouse apartment, and for making the coolest side event prizes I’ve ever seen (a set of commemorative World Championship-style proxy decks of 16 prominent NYC players).
My beautiful wife, Gala, and four-year-old son, Paul, for watching the stream and cheering me on from home.
Thank you, everyone, and see you at Lobstercon 2027!
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Featured image: Standstill by Heather Hudsonnough



















