Eternal Durdles
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I Was Wrong (and Right) About Premodern

July 8, 2025by Phil Blechmanmtg

Written by Chris James

I was surprised by the response to my first article, which compared Legacy and Premodern, and the civil, constructive nature of the feedback. Thank you for the positive engagement! 

When I first decided to write about what drew me to Premodern as a frustrated Legacy player, I had only followed the format from a distance for a few years. I recognized many of the cards and even understood most of them, but hadn’t experienced Premodern first-hand. 

Unsurprisingly, when I walked into my local game store for Premodern night, I had expectations, many of which I shared. Some were validated, but others turned were misconceptions, or at least only partially-informed preconceptions. 

Humility by Phil Foglio

I thought it would be worthwhile to write a six-month check-in on my Premodern experience after a tone-deaf and, at times, perplexing Banned & Restricted Announcement revived discussion of Premodern within the Legacy community. Many, myself included, were frustrated with the inaction and disingenuous reasoning cited by Wizards of the Coast (WotC) justifying no action in Legacy.

Predictably, comments on Reddit and other social media included plans to quit Legacy and pick up Premodern or some other format until changes are made. At the time of this article's publication, there is a post on the MTGLegacy subreddit with over 75 replies discussing other formats. I estimate about one third of them mention Premodern. 

While the majority of those posts were likely emotional in nature — parting with your collection of dual lands is easier said than done — local players in my community talk about Premodern more now. The purpose of this article is to help inform expectations for the format.

I maintain that Premodern is not a wholesale replacement for Legacy. However, the diversity of experiences between the them is refreshing. Premodern offers a good change of pace; slower games provide more time to enjoy the play experience, more agency and decision-making in-game, and a home for old favorites that have been powercrept out of other eternal formats.

Premodern isn't some kitchen table paradise, though. There are still rules of engagement, as with any Constructed format. There are powerful cards, including many on the Legacy banned list. While the metagame is diverse, there is still a hierarchy with some consistent decks to beat.

Below is what I’ve learned so far. Hopefully, it is helpful to you as you evaluate Premodern.

What I Got (Mostly) Right

Probably the biggest hit for Premodern is nostalgia. I’ve had the pleasure of chaining Goblin Matrons into Goblin Ringleaders and watching my opponent fidget at a turn 1 Goblin Lackey. I’ve cast Arrogant Wurm off Frantic Search, flooded the board with Basking Rootwalla, and Flashbacked a Roar of the Wurm to put an Odyssey promo 6/6 Wurm Token into play. I’ve cast Duress, Portent, Accumulated Knowledge, Fact or Fiction, and Gush into swinging with a massive Psychatog for the win. 

Wurm token by Alan Pollack

I’ve faced Jackal Pup, Call of the Herd's Elephant tokens, Exalted Angel, and Hypnotic Specter. Opponents cast Decree of Justice, The Rack, Survival of the Fittest, Parallax Tide, and Stasis. Mishra’s Factory still beats down.

For a certain generation of players, Premodern is Magic: The Gathering at its finest. While there are major differences between Premodern and Standard and Extended formats of the past, it still captures the iconic 2000s-Magic-feel that drew me to the game in the first place. The quirky card arts and old frames are classic.

My expectations for gameplay in Premodern were partially correct (more on that below). For the most part, games are not fundamentally decided within the first two or three turns — an early Survival of the Fittest or Phyrexian Dreadnought is daunting, but, in my experience, most games go for several turns as both players work to build card advantage or board state.

The in-game decisions aren’t as compressed over fewer turns, which provides more opportunities for interactive gameplay. While powerful cards and interactions define Premodern, they aren't toxic gatekeepers.

One of the more common criticisms I see levied at Premodern is that it's closed. People conflate that to mean “solved." I have some first-hand experience to push back on that notion.

I’ve been following and playing Premodern long enough to have seen the top deck cycle between Oath Ponza, Replenish, Stiflenought, Tide Control, and all the attention coming out of 2025 LobsterCon is on Rich Shay’s take on Enchantress. Most players have been stuck in the power creep in Magic design for so long that they've forgotten that, with the appropriate tools available, a format can rotate without an outside entity modifying the card pool. 

Enchantress's Presence by Rebecca Guay

Finally, my faith in the Premodern community to manage the format has, at least so far, not been misplaced. Granted, it’s easier to manage a closed format, but the ban list seems to be working; the metagame continues to change.

Tournaments like LobsterCon and local events continue to pop up with ever-increasing interest, pointing to Premodern’s growing popularity and active community. I don’t see any structural or management issues that threaten the long-term health of the format.

What I Got (Mostly) Wrong

Of course, my initial enthusiasm for Premodern was also accompanied by some measure of naiveté. For example, I overestimated and, therefore, overstated, the “brewing” nature of the format. Don’t get me wrong, there’s still plenty of space to discover quirky interactions and build decks around them, but that doesn’t guarantee consistent victories

There is definitely a top tier of decks, though the top of the metagame seems to shift slowly. Tide Control and Stiflenought are matchups to consider when designing a deck, as well as archetypes like Replenish, TerraGeddon, and Oath Ponza. While you can show up with practically anything to your casual local Premodern night, I won't show up to a regional event with Astral Slide hoping to win it all.

Phyrexian Dreadnought by Pete Venters

This will continue developing as more players try out Premodern and tournament support grows. While the Premodern community has a friendly, casual vibe, metagames naturally tend to solidify faster relative to the number of players working to solve a format. An increased focus on tournament play and competitive results could dilute the grassroots nature of the format. 

While I enjoy the gameplay in Premodern, it’s not for everyone. Relatively new players, particularly those who came into the game through Commander, may find some elements off-putting. For example, land destruction is a major element of multiple decks, including several of the top decks in the format. 

Some decks like The Rack or Stasis win by effectively preventing the opponent from playing the game anymore. I remember being a salty after my first few games against Stasis.

Even my beloved Goblins can lead to non-games. Coming back from a mulligan to four with two Rishadan Port to be quite thrilling, but my opponent didn’t do much that game. Additionally, the sideboard options in this format are hateful — Chill, Gloom, etc.

What I Didn’t Know

I had a vague idea that Premodern had a pretty healthy community. However, I didn’t fully understand until I got into it.

In a sense, Legacy and Premodern have taken opposite trajectories. To the best of my knowledge Premodern started as a grassroots format that has largely maintained a casual tone. Legacy has always been a competitive format that was effectively declared “casual” when major event support was dropped by WotC and most major tournament organizers. Legacy is in a weird spot regarding ban discussions, where some players want the ability to try out new decks while others might enjoy the current competitive state of the format. 

I love the regional, club-like organization in the Premodern community, similar to other community-run formats like Old School. Premodern has personality and the players have a sense of common identity.

I respect how many Premodern events are tied to charity drives. I enjoy the “analog” culture of sharing decks via photos of cards; "Deck Pics." I enjoy many of the content creators, and have added several Premodern podcasts to my commute rotation. Discussions of old decks, players, and tournaments fuel the nostalgia.

Withered Wretch by Tim Hildebrandt

Wrapping Up

What I should have conveyed more clearly in my first article is that Premodern offers some elements that drew some players like me to Legacy in the first place. Time, power creep, and various business decisions have contributed to Legacy losing appeal over the years — new, broken cards