Eternal Durdles
windwaterfireearth

#1 Magician | 27th Place at 2026 Grand Contest Baltimore

September 13, 2026by ForceofPhilSorcerysorcery

I ranked the #1 Magician player at the 2026 Grand Contest Baltimore. Was I the only Magician player? Yes. Did I sit atop The Immortal Throne? Also yes.

Going Deep

Most recently, I've looked at Deep-sea Mermaids as a tutor more than a random draw, like its oft-compared-to counterpart Apprentice Wizard. Between the mulligan, Browse, Return to Nature, and Dhol Chants, there are many ways to stack the bottom of the Spellbook. I aimed to leverage that to find and cast the same Unique spells multiple times.

A cool trick that happens with Dhol Chants is revealing Deep-sea Mermaids and the spell you want but don't want to cast yet. You can choose to cast Deep-sea Mermaids, which can draw the actual card you want after stacking it on the bottom of the Spellbook.

A friend from my local suggested I re-explore earth since Forgotten Tomb is a really convenient way to stack the bottom five cards of a Spellbook.

Immortal Throne Magician

DECKLIST_START

Spells

1 Amethyst Core
1 Aquamarine Core
1 Browse airairair
1 Dream-Quest air
1 Kythera Mechanism
2 Mix Aer
2 Mix Aqua
1 Plague of Frogs waterwaterwater
1 Ring of Morrigan
1 Four Waters of Paradise
3 Gift of the Frog waterwater
1 Highland Princess airair
1 Occult Ritual air
1 Pnakotic Manuscript
3 Return to Nature water
1 Shrine of the Dragonlord
1 Toolbox
4 Deep-Sea Mermaids waterwater
2 Salmon of Knowledge waterwater
3 Sunken Treasure
1 The Lady of the Lake waterwaterwater
1 13 Treasures of Britain
3 Four Fat Frogs waterwater
1 The Immortal Throne
1 Atlantean Fate waterwater
2 Dhol Chants airair
1 Chaoswish waterwaterairair

Sites

1 City of Plenty
4 Croaking Swamp water
1 Dark Tower air
3 Deep Sea waterwater
1 Dozmary Pool water
1 Gothic Tower air
1 Lone Tower air
1 Mountain Peaks air
2 Standing Stones
1 Tadpole Pool water
2 Wizard's Den

Collection

1 Blink air
1 Disenchant air
1 Return to Nature water
1 Sea Witch water
1 Wiccan Tools
1 Bury earth
1 Drown [drown]
1 Extinguish waterwater
1 Murder of Crows airair
1 Raise Militia air

DECKLIST_END

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Befriending the Realm

Before diving into the quick round-by-round, huge congrats to Christian for winning the tournament with waterfire Imposter. Thank you to everyone who attended, the judge staff, and all my opponents for making the event a great time, as is always the case in the Sorcery community.

2026 Grand Contest Baltimore Recap

Round One vs. earthair Geomancer | L

There might have been a lot of action, but from my point of view, the only card that mattered was Mock Court. Upon its entrance into the Realm, I immediately understood how backbreaking it was against Frogs.

Four Fat Frogs and Plague of Frogs costing make them blank cardboard. I found my Atlantean Fate to disable Mock Court, but an Arjaro Exorcist rid the Realm of my saving grace.

Lesson learned: respect the court. I was extremely underprepared to contend against the courts and hoped to dodge any more going forward.

Round Two vs. earthfire Geomancer | L

My opponent played a Court of Equity as their second site. There might have been a lot of action, but from my point of view, the only card that mattered was Court of Equity.

The court alone was worth more than a handful of turns during which their insurmountable advantage was accrued.

Lesson learned: respect the courts.

Round Three vs. fire Flamecaller | W

My opponent's slower draw of thick midrange threats would likely have been strong against an aggressive strategy deploying minions into the middle of the Realm. I, however, was happy to sit on my side of the Realm and convert a relatively fast The Immortal Throne win.

Round Four vs. airwater Avatar of Air | W

Many game actions required proper sequencing, which I executed poorly. Ultimately, the combination of Kythera Mechanism and 13 Treasures of Britain enabled me to scale The Immortal Throne quickly.

Round Five vs. fireair Interrogator | L

This was the only match in the tournament where it felt like I was actually crushed by my opponent's game plan rather than an individual card. I knew blunt aggression was a pinch point for me, and my opponent provided it in spades.

Round Six vs. firewater Imposter | L

The Magician is not without its fail rate, but it didn't rear its head until round six. After mulliganing three cards, I did not hit my second site until my opponent was already through development and with an insurmountable advantage.

The risk of playing Magician is it not playing with you.

Round Seven vs. firewater Druid | W

Arguably the cleanest combo of the day. I developed toward the left corner of the Realm where a Standing Stones housed a half-dozen frogs and a Highland Princess, all of whom performed the Occult Ritual together for , more than enough to scale The Immortal Throne.

Shout-out to Mike Herbig, who gifted me a foil, artist-signed The Immortal Throne.
It's my favorite card.

What's Next?

I'm as enthralled with Throne Magician as I was on day one building the deck. This tournament taught me that the Court site cycle is to be respected. They can solo a game and must be taken seriously.

I'm never unhappy to have more outs against Garden of Eden, though I dodged it all event, so I will circle back to the drawing board to determine the best plan of action against hate sites. Heirloom Lost? Acid Rain? Blightstone? fire splash for site destruction?

Submit Your Tournament Recap!

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Until next time, keep contesting the Realm!

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Featured image: Mock Court by Franck Pawlowski