"Frogs First" | Immortal Throne Magician Evolution

Sorcery: Contested Realm · by ForceofPhil · September 5, 2026

A poor mage dreamt of a great treasure hidden beneath a bridge near a royal palace in a distant land. The mage, hungry and weak, journeyed to find the bridge. Upon arrival at the bridge, the mage was confronted by a royal guard.

"Halt! What are you doing?" Inquired the guard.

"I dreamt of a great treasure beneath this bridge," replied the mage.

Laughing, the guard retorted, "You fool! You had a dream of great treasure? I had my own dream of a great treasure buried under bed of an old mage in a distant town — your town!"

The mage raced home with haste and dug under his bed to discover a trove of gold he'd been unknowingly sleeping atop for decades.

Seeing What's Always Been

I've been testing my most recent version of Immortal Magician to identify its strengths and weaknesses. My most recent handful of matches helped discern that, first and foremost, it's a Frog deck. Frogs are its framework, and everything powerful that it's capable of is an extension of that.

There are a plethora of combos and engines that the list is capable of, but it's not guaranteed that any of them happen in any given game. What is guaranteed is the number of Frog tokens that will enter the Realm. {Croaking Swamp}, {Gift of the Frog}, {Four Fat Frogs}, {Plague of Frogs}, {Tadpole Pool} and by extension, {Mirror Realm} generate the material that all the other most powerful payoffs require.

I have known this to be true for a while but did not fully lean into it as the lens by which I clarify my card choices. Adding a {Panpipes of Pnom} to my previous list was a step in that direction, though not full-throated. I have that clarity now.

Frogs First

When deciding whether a card is worth its spot in an extremely tight list, I am now asking, "Does this support or pay off Frogs?" If so, it's in. If it doesn't, it's out.

That has caused me to flag some cards that I typically feel naked without, but through the Frog lens seem wildly out of place. Let's break it down card by card.

Non-Site Fast Mana

This is a fundamental structure within {Magician} to leverage its benefit of being absent an Atlas. That includes {Amethyst Core}, {Aquamarine Core}, {Mix Aer}, {Mix Aqua}, {Four Waters of Paradise}, {Shrine of the Dragonlord}, as well as {Key to the City}, {Onyx Core}, {Ruby Core}, {Philosopher's Stone}, and {Black Obelisk}.

ForceofPhil in an alternative timeline is dead set on finding how to exploit {Homecoming} in this deck, but we'll explore that when the timelines cross paths.

Card Draw & Tutors | Worthy or Wrong?

Pound for pound, [fire] arguably has the best card draw of any element via {Searing Truth}, {Morgana le Fey}, and {Pact with the Devil}. [air] has great card draw in {King's Council}, {Unlikely Alliance}, and {Grandmaster Wizard}, but the former two have heavy deckbuilding considerations to account for, and the latter we will talk about later in this article.

Outside of [fire], Frogs might secretly pose the highest upside for the most broken ways to draw cards. If they support or are supported by Frogs, they're worthy. If they don't, they're wrong.

Combo Pieces & Other Payoffs

New Additions

Collection

I've played so much {Silver Bullet} in Magician. Pretty much since I built the initial concept, I've leaned on {Silver Bullet} for access {Exhume} and {Dredge} should {The Immortal Throne} somehow go to the subsurface via {Earthquake}, {Atlantean Fate}, or the like. Alternatively, I could access {Swap} to counter an opposing {Swap} or {Scatter} to push an opposing Avatar on {The Immortal Throne} with me away.

In practice, I pretty much only ever used {Silver Bullet} to access {Poisonous Dagger} to pair with {Ring of Morrigan} or {Poison Nova} to contain the board. My theory for moving away from this is the expectation that {Panpipes of Pnom} and {Call of the Sea} will fill that space.

{Silver Bullet} also had targets to fill in the curve for {The Immortal Throne} so that the deck didn't have to be all-in on {Kythera Mechanism} + {Chaoswish} to scale the throne. Again, {Panpipes of Pnom} is an alternative win condition if the main combo is disrupted.

With the open Collection space, I'm interested in testing {Ersatz Platz}. I had been committed to {Lone Tower}, {Dark Tower}, and {Gothic Tower}, since it was the best opening in conjunction with {Croaking Swamp} and {Sunken Treasure}. What I routinely encountered, though, was that after that opening sequence, I never really wanted to draw a tower since none of them were effective at helping cast [air][air] spells — all [air] spells in the deck are either [air][air] or [air][air][air].

Inner Atlas

Draw

Since {Magician} can't choose to draw a site or a spell, a site drawn when action is needed feels like the card draw was diluted.

For example, if [2] is the acceptable rate to draw a card, {Sunken Treasure} is great at [3] for two cards. If one of those cards is an unwanted site, however, then the rate of that card draw is diluted to [3] for one card, undermining the upside of what {Magician} offers in the first place.

{Wizard's Den}, {Sphinx Sarcophagus}, and {Vaults of Zul} provide the actual best rate for card draw in the game: [0] for one or more cards. Since they don't provide threshold, though, {Wiccan Tools} might be the solution.

If that aforementioned {Sunken Treasure} drew a spell and a {Wizard's Den}, then the fail rate of drawing a site is circumvented; [0] to draw another card retains {Sunken Treasure}'s acceptable rate of card draw. I am actively seeking ways to get more site draw in my list.

Answers/Fixing

{Wiccan Tools} threshold smoothing could enable answer sites or recursion rather than site draw. These include {Heirloom Lost} and {Sinkhole}, or {Mirage} to pair with {Tadpole Pool}, {Mirror Realm}, and/or {Wizard's Den}/{Sphinx Sarcophagus}/{Vaults of Zul}.

An {Ersatz Platz} experiment is possible with {Wiccan Tools}. In my earlier builds, {Wiccan Tools} enabled some extremely greedy inclusions, such as {Morgana le Fey} and {Apply Alkahest}. In this more streamlined build, {Wiccan Tools} enables the deck to be a two-element mono-[water] deck.

Considerations for {Ersatz Platz} Collection options include:

Bigger Mana

I've previously played {City of Plenty} and {City of Glass} for additional mana. That may still be the way forward, but I have found more often than not, my bottleneck isn't mana but action.

FrogofPhil's Immortal Magician

DECKLIST_START

Aura (1)

1 {Atlantean Fate} [5][water][water]

Artifacts (21)

2 {Mix Aqua} [1]
2 {Mix Aer} [1]
1 {Aquamarine Core} [1]
1 {Amethyst Core} [1]
1 {Ring of Morrigan} [1]
1 {Kythera Mechanism} [1]
4 {Wiccan Tools} [2]
1 {Four Waters of Paradise} [2]
1 {Pnakotic Manuscript} [2]
3 {Sunken Treasure} [3]
2 {Panpipes of Pnom} [3]
1 {The Immortal Throne} [4]
1 {13 Treasures of Britain} [4]

Minions (4)

1 {Highland Princess} [2][air][air]
2 {Salmon of Knowledge} [3][water][water]
1 {The Lady of the Lake} [3][water][water][water]

Magics (17)

1 {Plague of Frogs} [1][water][water][water]
1 {Browse} [1][air][air][air]
4 {Gift of the Frog} [2][air][air]
2 {Return to Nature} [2][water]
1 {Occult Ritual} [2][air]
3 {Four Fat Frogs} [4][water][water]
2 {Dhol Chants} [5][air][air]
2 {Call of the Sea} [6][water][water][water]
1 {Chaoswish} [6][water][water][air][air]

Sites (17)

4 {Croaking Swamp} [water]
3 {Deep Sea} [water][water]
3 {Mountain Peaks} [air][air]
2 {Wizard's Den}
1 {Tadpole {Pool} [water]
1 {Gilman House} [water]
1 {Standing Stones}
1 {Mirror Realm}
1 {Sphinx Sarcophagus}

Collection (10)

4 {Horrible Hybrids} [3][water]

DECKLIST_END

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Featured image: {Call of the Sea} by AronjaArt