On May 23, 2026, I played
Miracles with four copies of Erode to a Top 4 finish. Erode has provided the means to avoid splashing a third color (typically ) and has opened up a bunch of sideboard mappings not previously available to the shell.

Erode by Florian Herold
Here's the list I played:
Win-a-Dual Miracles
Instants
4 Brainstorm
4 Swords to Plowshares 
4 Erode 
2 March of Otherworldly Light 
4 Predict
1 Thwart
4 Force of Will
Sorceries
4 Ponder
4 Flow State
4 Lorien Revealed
1 Witness the Future
1 Entreat the Angels 


1 Terminus 

Enchantments
4 Counterbalance
Planeswalkers
1 Jace, The Mind Sculptor
Lands
4 Flooded Strand
4 Tundra
4 Mystic Sanctuary
3 Island
1 Plains
1 Meticulous Archive
Sideboard
4 Consign to Memory
4 Snapcaster Mage
3 Hydroblast
2 Thraben Charm 
1 Force of Negation
1 Terminus 

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Tournament Report

Abigale, Eloquent First-Year by Mark Zug
Round One vs. Death's Shadow | Win
My opponent was playing a cool brew that featured Death's Shadow, Moonshadow, and Abigale, Eloquent First-Year.
Typically, Death's Shadow's worst matchup is anything Swords to Plowshares, and that was true here. There was a blowout in game two, however, when Abigale, Eloquent First-Year entered to turn what was a slow clock into a two-turn kill with Force of Will back up.
There was a critical juncture in Game Three, when I was Brainstorm-locked and missed two consecutive land drops. My opponent Extirpated my Swords to Plowshares to shuffle my library. My following draw step was a land I was desperate for.
While it is unclear whether that timing made the difference in the game, since there was not yet any pressure on the board, it certainly felt like a breath of air I needed to claw back into the game.

Show and Tell by Jeff Laubenstein
Round Two vs. Show and Tell | Win
My opponent was on a blend of Tempo and Show and Tell. It eschewed the Wastelands and Dazes in favor of the combo of Omniscience, Atraxa, Grand Unifier, and Emrakul, the Aeons Torn.
The
cards in Miracles are better set up to deal with the Tempo threats like Barrowgoyf, but less so against Show and Tell. My build didn't have sufficient -drops for Counterbalance to contend against Show and Tell.
Combining decks is where I got my edge. A resolved Show and Tell of Omniscience converted a Barrowgoyf instead of an Atraxa, Grand Unifier.
We spoke after the match about what to do in the future against control matchups. That would bite me later in the Top 8.

Caves of Chaos Adventurer by Marcela Medeiros
Round Three vs.
Initiative | Loss
The Initiative should not exist. Uninteractable emblem mechanics designed specifically for a four-player environment are a blight on one-on-one environments.

Cori-Steel Cutter by Xabi Gaztelua
Round Four vs. Cutter | Win
Counterbalance is the star in this match-up, where the entirety of their curve is and mana spells. It had a vice grip on both games of this match.
I believe Cori-Steel Cutter is a trap in matchups that aren't about neglecting the opponent. It confines sequencing into a narrow band to get its payoff. Once it snowballs, it's obviously strong, but that requires the opponent to lack meaningful timing.
Given how strong Flow State is, I'm of the opinion that Tempo shells would be better served by swapping Cori-Steel Cutter for additional threats that cost one mana.

Aluren by April Lee
Round Five I.D. AlurenTell
I'm not used to making Top 8s, so I took the handshake against a matchup I was unprepared for.
Make Draws Worth Points
I think intentional draws are bad. Tournament structure should not incentivize playing less Magic.
I believe draws should be worth points, so there is no incentive for intentional draws. If a player goes 3-0 in a five-round event and can double I.D. into the Top 8, that sucks. I shouldn't have been able to 3-1 and I.D. into Top 8.
Top 8

Dark Depths by Stephan Martiniere
Quarterfinals vs.
Depths | Win
This matchup is extremely deep as both care about timing. Selesnya Depths aims to find the window to sneak through Marit Lage for a kill, and Miracles is designed to counterpunch critical timing windows into advantage.
Game One
Game one was a fast concession from the opponent after
cards plus Counterbalance with high resources cinched the board.
Game Two
Game two was a nail-biter after a turn-two Choke locked up my early development. Thraben Charm cleared the pesky enchantment, leading to a mid-late game where I made a critical punt.
With Counterbalance on board against a looming Dark Depths plus Thespian's Stage, I cantripped a ton and had Swords to Plowshares and Brainstorm to respond and counter a Crop Rotation. My mistake was not mainphasing the Brainstorm to set up a -drop on top of my library.
Had I done that, I would have been able to counter Crop Rotation or Legolas's Quick Reflexes. Despite the latter having Split Second, a Counterbalance trigger will still occur, and revealing a -drop would counter Legolas's Quick Reflexes. I was rightly punished for my mistake, and we moved to game three.
Game Three
I opened four lands, Brainstorm, Predict, Witness the Future. I lead on Island.
My opponent cast Once Upon a Time in my end step, which I was confused by. I would not Force of Negation Once Upon a Time in this matchup, but perhaps he really needed it to resolve to develop. Even if that were true, though, it still would have made more sense to cast Once Upon a Time in my first upkeep so that I couldn't potentially Spell Pierce or Flusterstorm it.
On his first turn, he casts Mox Diamond and Green Sun's Zenith for = (for Elvish Reclaimer). I {Brainstorm in response and find Counterbalance. This was the critical spot in this game.
I stack the deck so that Witness the Future is on top of my library during my turn-two main phase. I play a second Island and can either slam Counterbalance to ensure that a Choke will get countered, but that assumes he would cast a -mana spell rather than spend his turn activating Elvish Reclaimer.
The other line is to hold up Predict to dig for
cards, of which I did not have any yet. I decided to slam Counterbalance, knowing that I could spend my turn three to dig four cards off Witness the Future for removal or Predict the Witness the Future in my turn three upkeep to dig three cards deeper for one of my six
cards that remove Marit Lage.
My opponent tanks on their turn two before casting Knight of the Reliquary into my Counterbalance, which revealed Witness the Future.
Knowing that Counterbalance could counter a Legolas's Quick Reflexes, my opponent made the call to main phase Marit Lage and phase it out with a Talon Gates. I understood the line, but it let me sorcery speed a Swords to Plowshares on my turn to generate the concession.

Tamiyo, Inquisitive Student by Magali Villeneuve
Semifinals vs. Show and Tell | Loss
A rematch from the Swiss that ultimately came down to a combination of missing critical land drops from me against Tamiyo, Inquisitive Student.
The matchup revolves around the looming combo fireworks. This is the case for all combo-versus-control matchups. Tamiyo, Inquisitive Student is its own subgame that generates overwhelming advantage for and no deckbuilding concession and incentivizes spending resources to protect her since she recoups those resources immediately. It's Ragavan, Nimble Pilferer in disguise, except that countermagic and Brainstorm protect it from removal.
There were game actions, but ultimately, Tamiyo, Inquisitive Student made them irrelevant.
There was a window in game two where I cast Flow State to try and recover from missed land drops instead of holding up Thraben Charm for a potential Omniscience against an onboard Tamiyo, Inquisitive Student.
There is definitely an argument that holding up Thraben Charm would have been the stronger line, but I believe both lines didn't matter in the face of Tamiyo, Inquisitive Student having already converted more than four cards' worth of advantage and dictated the entirety of the game.
Huge props to my opponent, though, who navigated the match much differently after playing against me in the Swiss. It was clear that he recognized the spots for improvement immediately and then implemented them accordingly, and it paid off.
It's a joy to see other players brewing and evolving the way they pilot their decks in real time. It was a delight to see that even while on the losing end of our semifinal match.

Vendilion Clique by Michael Sutfin
Wrapping Up
This was a super informative event in which I recognized that post-board, increasing the density of -drops in the deck for Counterbalance would be fruitful against decks like Show and Tell and Doomsday. Going forward, I'm swapping one Flow State for an 18th land and trading the Snapcaster Mages in the board for three Vendilion Cliques and a Karakas.
As always, you can stay up to date on my build on Moxfield.
The Miracles experiment continues.
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Featured image: Counterbalance by John Zeleznik



















