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Sorcery Precons Are Beloved, but There Aren’t Enough of Them

April 14, 2026by AlechamicPreconssorcery

I love Pick Up and Play products like preconstructed decks (precons). There is, however, a missed opportunity, as only two or so box sets are available. Not a miss by Erik’s Curiosa, but rather the Sorcery: Contested Realm (SCR) community. This article attempts to condense the reasons I enjoy these products so much, the efforts I put into iterating on them, and the difficulties I faced while doing so.

It is unanimous that precons are great products, as they are strongly recommended by the community to new players. They are great for learning the fundamentals and introducing new mechanics, whilst also having a splash of Sorcery’s quirkier cards. My opinions may differ from most, as I believe precons can still be fantastic outside introductory games.

Years after their initial release, I still have great fun with the precons, which helps when introducing new players. Precons function as a board-game-style pick-up-and-play option. The current four distinct but thematically connected decks are excellent for alternative multiplayer formats (e.g., Two-Headed Dragon and four-player free-for-all (a.k.a. Chaos)).

Imagine having an entire suite of precons. Each has a different level of complexity, theme, and set of mechanics to choose from, depending on a player’s skill level, mood, and game mode. Wouldn’t that be awesome? Why wait? There are plenty of different Avatars.

Creating Four Precons

I set a goal to create another set of four decks. The decks would have to share a set, have their own theme, not be prohibitively expensive, and, most importantly, be fun.

Arthurian Legends (AL) is the only set so far without precons but features four new avatars. Building precons for them seemed like a no-brainer. Unfortunately, I failed miserably.

I ended up with two decks, and they weren't fun. The limited card pool, especially the sites, made it challenging to avoid games feeling stale or one-sided. I struggled to find the time to playtest.

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Precon Holy Grail

@evbot had already created a set of four unique precon decks for the AL avatars! They featured different element pairings, but had similar rarity make-up, and strong themes I didn't capture in my lists:

airwater Witch Precon

Aura (1)

1 A Midsummer Night's Dream airair

Artifact (1)

1 Fourberie Knot

Minions (24)

2 Omnious Owl air
3 Hyper Sprites air
2 Shellycoat water
1 Sir Tom Thumb waterairair
3 Sugarplum Pixies water
2 Tooth Faeries air
1 Blue Knight waterair
1 Nelly Longarms waterwater
1 Ribble Boggart water
1 Shameless Squire water
1 Sir Pelleas waterwaterair
3 Helpful Hob waterwater
1 Seelie Court waterwater
1 The Wild Hunt airairair
1 Unseelie Court airair

Magics (10)

1 Degradation water
3 Grievous Insult water
2 Led Astray water
2 Whirlwind air
1 Vanishment airair
1 Shapeshift waterwater

Sites (16)

2 Babbling Brook water
4 Bog water
1 Brocéliande
3 Fae City air
4 Lookout air
2 Troll Bridge water

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airfire Archimago Precon

Artifacts (2)

1 Ring of Morrigan
1 Golden Harp

Minions (14)

2 Omnious Owl air
2 Redbreast Robin fire
2 Sisters of Avalon air
1 2 {Reckless Squire" data-game="sorcery">Purple Knight 2 {Reckless Squire} fire
1 Mounstrous Lion firefire
1 Sir Balin firefireair
1 Sir Lamorak fireairair
2 Vikings firefire

Magics (20)

1 Arcane Barrage airairair
2 Charge fire
1 Cast into Exile airair
2 Magic Missiles air
2 Power of Flight air
2 Tactical Move air
2 Burning Handsfire
2 Vanishment airair
3 Arc Lightning airair
1 Firebreathing firefire
1 Ball Lightning airair
1 Lava Flow firefire

Sites (16)

2 Beacon air
4 Bonfire fire
1 Funeral Pyre fire
2 Lookout air
1 Perilous Bridge air
2 Poisoned Well fire
3 Treetop Hideout air
1 Wizard's Den

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fireearth Templar Precon

Aura (3)

1 Castle's Ablaze firefire
2 Hamlet's Ablaze firefire

Artifact (5)

1 Goswhit Helmet
2 Sword and Shield
1 Horn of Caerleon
1 Pendragon Banner

Minions (19)

2 War Horse fire
2 Field Laborers earthearth
2 Reckless Squire fire
1 Vengeful Heir firefire
3 Yellow Knight earthfire
2 Brother Knight firefire
2 Lumbering Giant firefire
1 Siege Giant firefire
1 Sir Morien earthfirefire
1 Sir Priamus earthearthfire
1 Spearmarshal earthearth
1 Sir Lancelot earthearthfirefire

Magics (10)

2 Charge fire
1 Knighthood earth
2 Burning Hands fire
2 Joust fire
2 Rescue earthearth

Sites (16)

2 Bonfire fire
3 Briar Patch earth
3 Common Village earth
1 Cursed Land fire
4 Forge fire
1 Funeral Pyre fire
2 Tournament Grounds

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earthwater Druid Precon

Aura (2)

1 Wall of Brambles earth
1 Sylvan Splendor waterwater

Minions (27)

1 Frisky Red Squirrel earth
3 Grain Sparrow earth
3 Sly Fox water
3 Squeakers earth
2 Thieving Magpie water
1 Lugbog Cat waterwater
2 Pigs of the Sounder earthearth
1 Verdant Knight earthwater
3 Brown Bears earthearth
2 Lake Afanc waterwater
1 Wolpertinger earthearth
1 Grand Old Boar earthearthearth
1 Questing Beast waterwater
1 Sir Yvain earthearthwaterwater
2 Wyvern earthearth

Magics (7)

2 Grievous Insult water
1 Duel earth
1 Rescue earthearth
1 Stone Rain earthearth
2 Snowball waterwater

Sites (16)

1 Babbling Brook water
4 Bog water
3 Hunter's Lodge earth
1 Pebbled Paths earth
4 Pond water
2 Troll Bridgewater
1 Varmint Warrens earth

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Over a couple of weeks, I played a few games with them and made some tweaks. They by no means have the same polish as the official decks, but are a great place to start if you are looking to make something similar.

I recommend tweaking Archimago first. In order to keep the deck buildable for most players, I removed the Ring of Morrigan. With only AL magics, it feels clunky and underpowered.

airwater Witch

Aura (2)

1 A Midsummer Night's Dream airair
1 Sylvan Splendor waterwater

Artifact (1)

1 Fourberie Knot

Minions (26)

2 Thieving Magpie water
3 Hyper Sprites air
2 Shellycoat water
1 Sir Tom Thumb waterairair
3 Sugarplum Pixieswater
2 Tooth Faeries air
2 Blue Knight waterair
1 Nelly Longarms waterwater
1 Ribble Boggart water
1 Sir Pelleas waterwaterair
2 Weightless Squire air
3 Helpful Hob waterwater
1 Seelie Court waterwater
1 The Wild Hunt airairair
1 Unseelie Court airair

Magics (7)

1 Degradation water
3 Grievous Insult water
2 Led Astray water
1 Vanishment airair
1 Shapeshift waterwater

Sites (16)

2 Babbling Brook water
4 Bog water
1 Brocéliande
3 Fae City air
2 Lookout air
2 Stream water
2 Troll Bridge water

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airfire Archimago

Artifacts (2)

1 Merlin's Staff
1 Golden Harp

Minions (16)

2 Omnious Owl air
1 Redbreast Robin fire
1 Fine Courser air
2 Sisters of Avalon air
1 Purple Knight fireair
1 Reckless Squire fire
2 Keening Banshee airair
1 Mounstrous Lion firefire
1 Sir Balin firefireair
1 Sir Lamorak fireairair
2 Vikings firefire
1 The Ninth Legion airairair

Magics (18)

1 Arcane Barrage airairair
2 Charge fire
2 Cast into Exile airair
2 Magic Missiles air
2 Power of Flight air
2 Burning Hands fire
1 Vanishment airair
3 Arc Lightning airair
1 Firebreathing firefire
1 Ball Lightning airair
1 Lava Flow firefire

Sites (16)

2 Beacon air
3 Bonfire fire
2 Lookout air
1 Perilous Bridge air
2 Poisoned Well fire
3 Treetop Hideout air
2 Wasteland fire
1 Wizard's Den

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earthwater Druid

Aura (2)

1 Wall of Brambles earth
1 Sylvan Splendor waterwater

Minions (26)

1 Frisky Red Squirrel earth
3 Grain Sparrow earth
3 Sly Fox water
3 Squeakers earth
2 Thieving Magpie water
2 Kettletop Leprechaun earth
1 Lugbog Cat waterwater
2 1 {Salmon of Knowledge" data-game="sorcery">Pigs of the Sounder 1 {Salmon of Knowledge} waterwater
1 Verdant Knight earthwater
2 Brown Bears earthearth
1 Lake Afanc waterwater
1 Wolpertinger earthearth
1 Grand Old Boar earthearthearth
1 Questing Beast waterwater
1 Sir Yvain earthearthwaterwater
1 Wyvern earthearth

Magics (8)

2 Grievous Insult water
1 Duel earth
1 Rescue earthearth
1 Shapeshift waterwater
1 Stone Rain earthearth
2 Snowball waterwater

Sites (16)

1 Babbling Brook water
3 Bog water
2 Hunter's Lodge earth
1 Pebbled Paths earth
3 Pond water
1 Stream water
4 Valley earth
1 Varmint Warrens earth

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earthfire Templar

Aura (3)

1 Castle's Ablaze firefire
2 Hamlet's Ablaze firefire

Artifact (5)

1 Goswhit Helmet
2 Sword and Shield
1 Horn of Caerleon
1 Pendragon Banner

Minions (19)

2 War Horse fire
2 Field Laborers earthearth
2 Reckless Squire fire
1 Vengeful Heir firefire
3 Yellow Knight earthfire
2 Brother Knight firefire
2 Lumbering Giant firefire
1 Siege Giant firefire
1 Sir Morien earthfirefire
1 Sir Priamus earthearthfire
1 Spearmarshal earthearth
1 Sir Lancelot earthearthfirefire

Magics (9)

2 Charge fire
1 Knighthood earth
2 Burning Hands fire
2 Joust fire
2 Rescue earthearth

Sites (16)

2 Bonfire fire
3 3 {Common Village" data-game="sorcery">Briar Patch 3 {Common Village} earth
1 Cursed Land fire
4 Forge fire
1 Funeral Pyre fire
2 Tournament Grounds

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I remain conflicted about whether this series should continue with other avatars. Should this long-term project isolate four decks, each emphasizing its set? Alternatively, would it be more fun to have a suite of individual themed decks, something like Card Kingdom’s Magic: The Gathering (MTG) Battle Decks?

Battle decks are low-cost, low-power, theme-heavy individual decks intended to be balanced against each other. They are similar to precons but could more reasonably be unbound by set, similar rarity counts, and a different deck size (e.g., 40/20 instead of 36/16). Either would be an endeavor.

Battle Decks throw away the official sets, making it easier to chip away at and potentially more fun.

If you’ve made it all the way through, please let me know any and all thoughts on the topic, the deck lists, or which series of decks you would prefer.

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Featured image: Sorcery: Contested Realm Precons