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Why Persecutor's Power Is Asymmetrical Information

March 4, 2026by ForceofPhilsorcery

Persecutor's ability to brand the opponent's material as though it were evil was obviously, recognizably powerful when Gothic spoilers hit the World Wide Web.

The inherent level-up of meeting a conditional need (i.e., evil) increases the power level of cards designed with that conditional need as a functional check on power. The conditional need allows for more aggressive abilities or casting costs.

Persecutor — "Your Avatar stops at nothing."

Once on your turn, Persecutor may step toward the closest Evil, or brand an enemy so your cards treat them as Evil this turn.

It was clear that the combination of Accusation and Begone! was a potent shell for Persecutor. The former is guaranteed to always banish the opponent's best spell in hand. The latter banishes any minion of your choice in the Realm. Persecutor, inherently, can ignore the conditions each requires to maximize their effects. Since both are Exceptional, their presence in every match is reliable to build around.

Accusation

Target opponent reveals their hand and banishes a card. If any of their cards or allies are Evil, you may choose which.

Begone!

Banish an Evil minion anywhere in the realm.

The package of Accusation and Begone! makes it obvious that Persecutor should primarily be -based. also offers Persecutor Archangel Samael, Day of Judgment, and Purgatory, among other potent effects. Holy Water is an artifact that banishes any evil in its line of sight, a potent pairing with Begone! in the removal suite.

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Asymmetrical Information

Within all those cards, there is one aspect that might not seem obvious at first glance. The asymmetrical information generated by Accusation, in addition to what its effect offers at face value, shouldn't be understated.

Accusation, allowing you to look at your opponent's hand, can also improve the quality of your actions and other spells. If you know your opponent's best threat will be the casualty of your removal spell in hand, then you don't need to take it with Accusation. Accusation has loaded your removal spell's responsibility, thereby maximizing its impact.

Of course, your opponent could read that you didn't take the impending threat because you intend to create a favorable trade, but that is also asymmetrical information benefitting you. They don't know that you have the removal spell; they can only infer it from your actions, which you made with perfect information.

Are they not going to deploy their threat? Or delay when they cast it in an attempt to limit how unfavorable of an exchange they presume is impending? Will they voluntarily make suboptimal plays in an attempt to devalue the removal in your hand that was suggested to them from the Accusation? That's all favorable for you.

In this example, Accustaion has commanded the game's narrative in a way that is extremely difficult for the opponent to recapture. It is not implicitly written in the Accusation's effect that it can affect the game in this way, but it most certainly can.

Asymmetrical information is where Persecutor can generate more value than any other Avatar. Accusation has a distinctive effect in Sorcery: Contested Realm at the time of this article's publication, and Persecutor leverages it best at a baseline.

So, that begs the question: what other effects are similar to Accusation to complement the plan of asymmetrical information?

Pair with

Pith Imp is a two-mana, Ordinary minion that also can pull a card from the opponent's hand, albeit without perfect information.

Pith Imp

Airborne
Genesis → Steals a random spell from your opponent's hand until it leaves the realm.

Since the genesis steals a random card, it doesn't reveal the opponent's hand. You will, however, get to see what card the Pith Imp stole, which can, of course, inform your decision with Accusation.

There is a combo with Pith Imp that hasn't gotten the attention it deserves, given how powerful it can be.

Wiccan Tools

Sacrifice → Draw a spell. This turn, bearer gains Spellcaster and their spells require no threshold.

If Pith Imp is the bearer who sacrifices the Wiccan Tools, then they can cast whatever spell they stole. Per Pith Imp's Curiosa.io FAQ:

If Pith Imp somehow gains Spellcaster, can it pretty please cast the spell it stole?

Yes, that does seem fun!

With all that information, Feast for Crows, which is a Unique spell, can function as an additional Accusation or prevent the opponent from pairing anything critical with the known information in their hand.

Sites that provide value are Lookout, which creates more informed timing of Accusation and Pith Imp, and, of course, Defiler Spire, which is heavy burn every turn when the opponent's minions are on opposing sites.

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The Worth of

Once Pith Imp and Feast of Crows have made the splash worthwhile, supplements the primary plan. Deliverance is a Unique haymaker that speaks for itself.

Subtler, yet still potent, effects in are Town Priest, another Exceptional tempo minion that can power-up Pith Imp, Accusation, or Feast for Crows. Crucifix is an Elite artifact that functions as an additional Town Priest. Don't sleep on bouncing your own Pith Imps to get additional geneses after casting the spell it stole.

Smite is not as strong as Begone!, but at Ordinary, it's a great finish to the removal suite that should prevent the opponent from ever sticking a bomby threat.

Consecrated Ground is an easy way to strip the opponent's minions of their power for swingy plays that are booned by whatever movement spells you prefer.

First Draft — Assymetrical Persecutor

Artifacts (15)

1 Ring of Morrigan
1 Philosopher Stone
1 Ruby Core
1 Amethyst Core
1 Onyx Core
4 Wiccan Tools
3 Toolbox
3 Holy Water

Minions (15)

3 Town Priest earth
4 Pith Imp air
1 Highland Princess airair
1 Morgana le Fey firefirefire
1 Sir Galahad airairearthearth
1 Archangel Samael firefirefirefire
1 Archangel Michael earthearthearthearth
2 Grandmaster Wizard airair
1 Sir Pellinore airairfirefire

Magics (30)

1 Browse airairair
1 Pendragon Legacy earthearthearth
4 Common Sense earth
2 Consecrate earthearth
1 Dispel earth
3 Accusation firefire
3 Begone! firefire
3 Searing Truth firefire
1 Deliverance earthearth
1 Feast for Crows airair
1 Bury earth
1 Minor Explosion firefire
2 Infiltrate fire
2 Smite earthearth
1 Pact with the Devil firefire
2 Earthquake earthearth
1 Day of Judgment firefirefire

Sites (30)

3 Ruins fireair
3 Steppe earthfire
3 Windmill airearth
2 Gnome Hollows earth
2 The Base of Babel earth
2 Crossroads
2 Observatory air
2 Active Volcano firefire
1 Pillar of Zeiros earth
1 Mount Ussar Sanctuary earth
1 Fields of Camlann fire
1 Purgatory fire
1 River of Flame fire
1 The Apex of Babel air
1 Lone Tower air
1 Dark Tower air
1 Gothic Tower air
1 Defiler Spire air
1 Glastonbury Tor fireearthair

Collection (10)

2 Consecrated Ground earth[earth[
1 Just a Rock
1 Zap! air
1 Disenchant air
1 Boil firefire
1 Bury earth
1 Minor Explosion firefire
1 Murder of Crows airair
1 Smite earthearth

Of course, this is a first draft, but it has the makings of a lean, consistent control shell with a ton of play to leverage asymmetrical information into winning positions.

Do you have a Persecutor list you want to share?

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Featured image: Accusation by Heidi Taillefer