Why Persecutor’s Power Is Asymmetrical Information

Written by ForceofPhil

Persecutor’s ability to brand the opponent’s material as though it were evil was obviously, recognizably powerful when Gothic spoilers hit the World Wide Web.

The inherent level-up of meeting a conditional need (i.e., evil) increases the power level of cards designed with that conditional need as a functional check on power. The conditional need allows for more aggressive abilities or casting costs.

Persecutor — “Your Avatar stops at nothing.”

Once on your turn, Persecutor may step toward the closest Evil, or brand an enemy so your cards treat them as Evil this turn.

It was clear that the combination of Accusation and Begone! was a potent shell for Persecutor. The former is guaranteed to always banish the opponent’s best spell in hand. The latter banishes any minion of your choice in the Realm. Persecutor, inherently, can ignore the conditions each requires to maximize their effects. Since both are Exceptional, their presence in every match is reliable to build around.

Accusation [3]fire thresholdfire threshold

Target opponent reveals their hand and banishes a card. If any of their cards or allies are Evil, you may choose which.

Begone! [3]fire thresholdfire threshold

Banish an Evil minion anywhere in the realm.

The package of Accusation and Begone! makes it obvious that Persecutor should primarily be fire threshold-based. fire threshold also offers Persecutor Archangel Samael, Day of Judgment, and Purgatory, among other potent effects. Holy Water is an artifact that banishes any evil in its line of sight, a potent pairing with Begone! in the removal suite.

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Asymmetrical Information

Within all those cards, there is one aspect that might not seem obvious at first glace. The asymmetrical information generated by Accusation in addition to what its effect offers at face value shouldn’t be understated.

Accusation allowing you to look at your opponent’s hand can also improve the quality of your actions and other spells. If you know your opponent’s best threat will be the casualty of your removal spell in hand, then you don’t need to take it with Accusation. Accusation has loaded your removal spell’s responsibility, such that you maximize its impact.

Feast for Crows by Elwira Pawlikowska

Of course, your opponent could read that you didn’t take the impending threat because you intend to create a favorable trade, but that is also asymmetrical information benefitting you. They don’t know that you have the removal spell, they can only infer it from your actions, which you made with perfect information.

Are they not going to deploy their threat? Or delay when they cast it in an attempt to limit how unfavorable of an exchange they presume is impending? Will they voluntarily make suboptimal plays in an attempt to devalue the removal in your hand that was suggested to them from the Accusation? That’s all favorable for you.

In this example, Accustaion has commanded the narrative of the game in a way that is extremely difficult for the opponent to recapture. It is not implicitly written in Accusation’s effect that it can affect the game in this way, but it most certainly can.

Infiltrate by Elwira Pawlikowska

Asymmetrical information is where Persecutor can generate more value than any other Avatar. Accusation has a distinctive effect in Sorcery: Contested Realm at the time of this article’s publication, and Persecutor leverages it best at a baseline.

So, that begs the question: what other effects are similar to Accusation to compliment the plan of asymmetrical information?

Pair with [Air]

Pith Imp is a two-mana, Ordinary minion that also can pull a card from the opponent’s hand, albeit without perfect information.

Pith Imp [2]air threshold

Airborne
Genesis → Steals a random spell from your opponent’s hand until it leaves the realm.

Since the genesis steals a random card, it doesn’t reveal the opponent’s hand. You will, however, get to see what card the Pith Imp stole, which can, of course, inform your decision with Accusation.

There is a combo with Pith Imp that has not gotten the attention is should given how powerful it can be.

Wiccan Tools [2]

Sacrifice → Draw a spell. This turn, bearer gains Spellcaster and their spells require no threshold.

If Pith Imp is the bearer who sacrifices the Wiccan Tools, then they can cast whatever spell they stole. Per Pith Imps Curiosa.io FAQ:

If Pith Imp somehow gains Spellcaster, can it pretty please cast the spell it stole?

Yes, that does seem fun!

With all that information, Feast for Crows, which is a Unique air threshold spell can function as an additional Accusation or prevent the opponent from pairing anything critical with the known information in their hand.

air threshold sites that provide value are Lookout, which create more informed timing of Accusation and Pith Imp, and, of course, Defiler Spire, which is heavy burn every turn when the opponent’s minions are on opposing sites.

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The Worth of earth threshold

Once Pith Imp and Feast of Crows have made the air threshold splash worthwhile, earth threshold supplements the primary plan. Deliverance is a Unique haymaker that speaks for itself.

Subtler, yet still potent, effects in earth threshold are Town Priest, another Exceptional tempo minion that can power-up Pith Imp, Accusation, or Feast for Crows. Crucifix is an Elite artifact that functions as an additional Town Priest. Don’t Sleep on bouncing your own Pith Imps to get additional geneses after casting the spell it stole.

Town Priest by Mattias Frisk

Smite is not as strong as Begone!, but at Ordinary, it’s a great finish to the removal suite that should prevent the opponent from ever sticking a bomby threat.

Consecrated Ground is an easy way to strip the opponent’s minions of their power for swingy plays that are booned by whatever movement spells you prefer.

First Draft — Assymetrical fire thresholdearth thresholdair threshold Persecutor

Artifacts (15)

  • 1 Ring of Morrigan [1]
  • 1 Philosopher Stone [1]
  • 1 Ruby Core [1]
  • 1 Amethyst Core [1]
  • 1 Onyx Core [1]
  • 4 Wiccan Tools [2]
  • 3 Toolbox [2]
  • 3 Holy Water [2]

Minions (15)

  • 3 Town Priest [1]earth threshold
  • 4 Pith Imp [2]air threshold
  • 1 Highland Princess [2]air thresholdair threshold
  • 1 Morgana le Fey [3]fire thresholdfire thresholdfire threshold
  • 1 Sir Galahad [5]air thresholdair thresholdearth thresholdearth threshold
  • 1 Archangel Samael [5]fire thresholdfire thresholdfire thresholdfire threshold
  • 1 Archangel Michael [5]earth thresholdearth thresholdearth thresholdearth threshold
  • 2 Grandmaster Wizard [6]air thresholdair threshold
  • 1 Sir Pellinore [6]air thresholdair thresholdfire thresholdfire threshold

Magics (30)

  • 1 Browse [1]air thresholdair thresholdair threshold
  • 1 Pendragon Legacy [1]earth thresholdearth threshold
  • 4 Common Sense [2]earth threshold
  • 2 Consecrate [2]earth thresholdearth threshold
  • 1 Dispel [2]earth threshold
  • 3 Accusation [3]fire thresholdfire threshold
  • 3 Begone! [3]fire thresholdfire threshold
  • 3 Searing Truth [3]fire thresholdfire threshold
  • 1 Deliverance [3]earth thresholdearth threshold
  • 1 Feast for Crows [3]air thresholdair threshold
  • 1 Bury [3]earth threshold
  • 1 Minor Explosion [3]fire thresholdfire threshold
  • 2 Infiltrate [4]fire threshold
  • 2 Smite [4]earth thresholdearth threshold
  • 1 Pact with the Devil [4]fire thresholdfire threshold
  • 2 Earthquake [5]earth thresholdearth threshold
  • 1 Day of Judgment [7]fire thresholdfire thresholdfire threshold

Sites (30)

  • 3 Ruins fire thresholdair threshold
  • 3 Steppe fire thresholdearth threshold
  • 3 Windmill earth thresholdair threshold
  • 2 Gnome Hollows earth threshold
  • 2 The Base of Babel earth threshold
  • 2 Crossroads earth threshold
  • 2 Observatory air threshold
  • 2 Active Volcano fire thresholdfire threshold
  • 1 Pillar of Zeiros earth threshold
  • 1 Mount Ussar Sanctuary earth threshold
  • 1 Fields of Camlann fire threshold
  • 1 Purgatory fire threshold
  • 1 River of Flame fire threshold
  • 1 The Apex of Babel air threshold
  • 1 Lone Tower air threshold
  • 1 Dark Tower air threshold
  • 1 Gothic Tower air threshold
  • 1 Defiler Spire air threshold
  • 1 Glastonbury Tor air thresholdearth thresholdfire threshold

Collection (10)

  • 2 Consecrated Ground earth threshold
  • 1 Just a Rock [1]
  • 1 Zap! [1]air threshold
  • 1 Disenchant [2]air threshold
  • 1 Boil [3]fire thresholdfire threshold
  • 1 Bury [3]earth threshold
  • 1 Minor Explosion [3]fire thresholdfire threshold
  • 1 Murder of Crows [3]air thresholdair threshold
  • 1 Smite [4]earth thresholdearth threshold

Of course, this is a first draft, but it has the makings of a lean, consistent control shell with a ton of play to leverage asymmetrical information into winning positions.

Do you have a Persecutor list you want to share?

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Featured image: Accusation by Heidi Taillefer

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2 responses to “Why Persecutor’s Power Is Asymmetrical Information”

  1. I’m new to Sorcery. Already in love with Persecutor. Currently building my deck. (: Thanks for this post about this avatar.

  2. Air isn’t king of forced movement, that’s Water.

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